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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="I'm A Banana" data-source="post: 5980164" data-attributes="member: 2067"><p>I think it's a smart move. Bounded accuracy doesn't play nice with a lot of attack roll mods, and even in 3e deciding whether or not to Power Attack was a bit of a non-question much of the time. This way, by applying it to damage, it is something you can't "waste." Psychologically, it takes out the loss-aversion factor. Which is better. You might not kill the thing this round, but you're still gonna hurt it somehow. </p><p></p><p></p><p></p><p>I'm not sure that I agree (stances, for one, were daily powers rather than at-will options), but even if you're right, the question then becomes: how much different is a 4e stance, really, than a 3e feat? In what important ways?</p><p></p><p></p><p></p><p>Again, not sure I quite agree (it's hardly <em>Come and Get It</em>). It's kind of similar to 4e at-wills, but 4e at-wills were already very similar to any number of fighter options from 3e or even 2e. But again, like above, even if I agreed, the question would be: how different is <em>Brash Strike</em> really, from systems like <em>Weapons of Legacy</em>? What's the key difference?</p><p></p><p>Sometimes, I think the key difference is mostly just whether the book you got the rule out of was laid out like 3e or laid out like 4e. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p></p><p></p><p>I'll have to agree with you there. It seems from the outside a bit like they assumed the "Your character's abilities are like cards in a deck!" thing would take off like a shot rather than alienate a tremendous chunk of the customer base. And once you release an edition like that, any attempt to revise or update it comes off as ".5-ing" it (*cough*Essentials*cough*), gaining few new adherents and still loosing those folks who thought that abilities = cards in a deck WAS crazy awesome. </p><p></p><p>That's not to mention some of the OTHER questionable presentation choices (cartoony early art, "1 PHB Per Year!", and others). I think 5e's modularity helps this, too: they may not feel so pressured to use IP-special names or have a specific view of what Elves always are defined as if they approach the game from a standpoint of "everything is flexible."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5980164, member: 2067"] I think it's a smart move. Bounded accuracy doesn't play nice with a lot of attack roll mods, and even in 3e deciding whether or not to Power Attack was a bit of a non-question much of the time. This way, by applying it to damage, it is something you can't "waste." Psychologically, it takes out the loss-aversion factor. Which is better. You might not kill the thing this round, but you're still gonna hurt it somehow. I'm not sure that I agree (stances, for one, were daily powers rather than at-will options), but even if you're right, the question then becomes: how much different is a 4e stance, really, than a 3e feat? In what important ways? Again, not sure I quite agree (it's hardly [I]Come and Get It[/I]). It's kind of similar to 4e at-wills, but 4e at-wills were already very similar to any number of fighter options from 3e or even 2e. But again, like above, even if I agreed, the question would be: how different is [I]Brash Strike[/I] really, from systems like [I]Weapons of Legacy[/I]? What's the key difference? Sometimes, I think the key difference is mostly just whether the book you got the rule out of was laid out like 3e or laid out like 4e. ;) I'll have to agree with you there. It seems from the outside a bit like they assumed the "Your character's abilities are like cards in a deck!" thing would take off like a shot rather than alienate a tremendous chunk of the customer base. And once you release an edition like that, any attempt to revise or update it comes off as ".5-ing" it (*cough*Essentials*cough*), gaining few new adherents and still loosing those folks who thought that abilities = cards in a deck WAS crazy awesome. That's not to mention some of the OTHER questionable presentation choices (cartoony early art, "1 PHB Per Year!", and others). I think 5e's modularity helps this, too: they may not feel so pressured to use IP-special names or have a specific view of what Elves always are defined as if they approach the game from a standpoint of "everything is flexible." [/QUOTE]
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