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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="JamesonCourage" data-source="post: 5980784" data-attributes="member: 6668292"><p>While reach is a huge benefit, I'm also under the impression that the spear will also have more force behind it than the dagger. And, again, I think the damage die difference comes back to "would you rather be nicked by a spear, or a two-handed sword?" This falls apart some when you're wearing armor or have a monstrously thick hide, obviously (it's why my RPG uses damage reduction, and things like spears have better armor penetration than things like two-handed swords).</p><p></p><p>I didn't know it was gone! Interesting.</p><p></p><p>That's certainly one way to do it. It's not my preference (I prefer to differentiate them quite substantially, but I like fiddly!), but I could see it. Didn't weapons in D&D used to do 1d6?</p><p></p><p>Well, I'm not familiar with this. I'm curious about opposing tactics, armor, numbers, and the like. Again, I'd rather this be resolved via damage reduction/armor penetration, but I don't think that's a popular stance at all.</p><p></p><p>Do you have a link or something to the longsword vs rapier claim here? This is foreign to me. I didn't think there was ever really a historical match between armies of longsword vs rapier (or even really duels).</p><p></p><p>I really don't want to get into a debate about fighting techniques here, so I'm going to hold back from replying to this paragraph.</p><p></p><p>I thought the stiletto was developed and used to finish off heavily armored opponents (getting through the eye slit, etc.), and that they were first carried by knights?</p><p></p><p>Daggers are pretty famous in fantasy for backstabs, though. I think that can be explained easily enough by how easy they are to conceal compared to a rapier.</p><p></p><p>True. While weapons were developed for different situations, you've proven your point: you won't convince me that they were all equally damaging or deadly.</p><p></p><p>Back to damage reduction/armor penetration! Seriously, it helps a lot with what I want in the game. Does that mean it should be in the game? No. Maybe (<em>maybe</em>) as part of a module, but I don't know if there's enough demand for that. Again, though, I'm all for differentiating weapons (my RPG does it through a variety of ways: damage die, armor penetration, critical range, critical multiplier, grade, range increment, reach, type, and 3 features [from a list of 30]; like I said, I like fiddly). As always, play what you like <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5980784, member: 6668292"] While reach is a huge benefit, I'm also under the impression that the spear will also have more force behind it than the dagger. And, again, I think the damage die difference comes back to "would you rather be nicked by a spear, or a two-handed sword?" This falls apart some when you're wearing armor or have a monstrously thick hide, obviously (it's why my RPG uses damage reduction, and things like spears have better armor penetration than things like two-handed swords). I didn't know it was gone! Interesting. That's certainly one way to do it. It's not my preference (I prefer to differentiate them quite substantially, but I like fiddly!), but I could see it. Didn't weapons in D&D used to do 1d6? Well, I'm not familiar with this. I'm curious about opposing tactics, armor, numbers, and the like. Again, I'd rather this be resolved via damage reduction/armor penetration, but I don't think that's a popular stance at all. Do you have a link or something to the longsword vs rapier claim here? This is foreign to me. I didn't think there was ever really a historical match between armies of longsword vs rapier (or even really duels). I really don't want to get into a debate about fighting techniques here, so I'm going to hold back from replying to this paragraph. I thought the stiletto was developed and used to finish off heavily armored opponents (getting through the eye slit, etc.), and that they were first carried by knights? Daggers are pretty famous in fantasy for backstabs, though. I think that can be explained easily enough by how easy they are to conceal compared to a rapier. True. While weapons were developed for different situations, you've proven your point: you won't convince me that they were all equally damaging or deadly. Back to damage reduction/armor penetration! Seriously, it helps a lot with what I want in the game. Does that mean it should be in the game? No. Maybe ([I]maybe[/I]) as part of a module, but I don't know if there's enough demand for that. Again, though, I'm all for differentiating weapons (my RPG does it through a variety of ways: damage die, armor penetration, critical range, critical multiplier, grade, range increment, reach, type, and 3 features [from a list of 30]; like I said, I like fiddly). As always, play what you like :) [/QUOTE]
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