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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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<blockquote data-quote="Ratskinner" data-source="post: 5981227" data-attributes="member: 6688937"><p><strong>Regarding weapon damage dice...</strong></p><p></p><p>....and emphatically not continuing the argument.</p><p></p><p></p><p>It occurs to me that (at least in a module) weapons could be differentiated by offering different things to do with your CS dice. Thus, the knife fighter gains access to different moves (or at different cost, I suppose) than the 2H-swordsman. </p><p></p><p>Of course, all of this brings me to a real question....</p><p></p><p>...should D&D combat be (very) abstract like in the old 1 minute round days, or should it keep the shift to a more detailed (I will not say realistic) model? Because it seems to me that keeping HP kinda argues against the detailed end of things and lends to an "energy bar above your head" feel when combined with it.</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5981227, member: 6688937"] [b]Regarding weapon damage dice...[/b] ....and emphatically not continuing the argument. It occurs to me that (at least in a module) weapons could be differentiated by offering different things to do with your CS dice. Thus, the knife fighter gains access to different moves (or at different cost, I suppose) than the 2H-swordsman. Of course, all of this brings me to a real question.... ...should D&D combat be (very) abstract like in the old 1 minute round days, or should it keep the shift to a more detailed (I will not say realistic) model? Because it seems to me that keeping HP kinda argues against the detailed end of things and lends to an "energy bar above your head" feel when combined with it. [/QUOTE]
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And Lo, the Fighter Did Get a Shtick of his Own... COMBAT SUPERIORITY!
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