Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
And now for something completely useless...
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 6351577" data-attributes="member: 1879"><p>*emphasis added.</p><p></p><p>So... does the healing skill actually do anything worthwhile? You can stabilize a dyding friend sure, but it's only adding your proficiency bonus to what is already a very easy roll. And by spending 5 gp you can completely negate the need to make a check entirely. And that's not even mentioning that there is a cantrip that also auto-stabilizes someone without a roll.</p><p></p><p>I hate to use the term system trap but the medicine skill, as is, looks <em>extremely</em> weak, especially compared to say Proficiency: Herbalism Kit. </p><p></p><p>I'm in a 2e darksun game right now and my Water Cleric has healing and herbailsm proficiencies and the party <em>leans</em> on that non-magical healing as a boost to my few spells per day.</p><p></p><p>Non-magical healing in 5e is actually pretty strong, but it feels weird that the Medicine skill is useless to help with it. Does that feel right to you guys? What (if anything) should be done to fix it?</p><p></p><p>I think, at a minimun I would allow someone with the Healing skill to craft healing kits using the standard rules. That's probably okay RAW but it's not spelled out. The next obvious boost is to allow a wisdom (medicine) check to boost short rest healing by tending wounds, say DC 15 to treat rolled 1s as 2s. But then that steps on the toes of the already iffy durable feat so...</p></blockquote><p></p>
[QUOTE="Andor, post: 6351577, member: 1879"] *emphasis added. So... does the healing skill actually do anything worthwhile? You can stabilize a dyding friend sure, but it's only adding your proficiency bonus to what is already a very easy roll. And by spending 5 gp you can completely negate the need to make a check entirely. And that's not even mentioning that there is a cantrip that also auto-stabilizes someone without a roll. I hate to use the term system trap but the medicine skill, as is, looks [I]extremely[/I] weak, especially compared to say Proficiency: Herbalism Kit. I'm in a 2e darksun game right now and my Water Cleric has healing and herbailsm proficiencies and the party [i]leans[/i] on that non-magical healing as a boost to my few spells per day. Non-magical healing in 5e is actually pretty strong, but it feels weird that the Medicine skill is useless to help with it. Does that feel right to you guys? What (if anything) should be done to fix it? I think, at a minimun I would allow someone with the Healing skill to craft healing kits using the standard rules. That's probably okay RAW but it's not spelled out. The next obvious boost is to allow a wisdom (medicine) check to boost short rest healing by tending wounds, say DC 15 to treat rolled 1s as 2s. But then that steps on the toes of the already iffy durable feat so... [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
And now for something completely useless...
Top