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And so I thought... what if mages attacked.... magically?
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<blockquote data-quote="RangerWickett" data-source="post: 1795972" data-attributes="member: 63"><p>I stand by the following option as not being overpowered:</p><p></p><p><strong>Mage Strike (Sp):</strong> As a full-round action, a sorcerer or wizard may fire a bolt of magical energy from his hands (or mouth, or wherever else is appropriate for the character). This is a ranged attack, and it provokes an attack of opportunity when used. The effect is magical, so spell resistance can resist it, and antimagic negates it. The mage strike has no energy type, and is not considered a 'magic' weapon for purposes of bypassing damage reduction, nor is it considered 'force' damage. It is simply a magically-created strike that deals damage just like any normal weapon.</p><p></p><p>The spellcaster can only use mage strike if he has at least one prepared spell or spell slot of 1st level or higher.</p><p></p><p>The mage strike can be magically enhanced like a normal weapon. A spellcaster with Craft Magic Arms & Armor can enhance a mage strike permanently.</p><p></p><p>At 4th level, the mage strike's damage increased to 1d6. At 8th level, it can be used as a standard action, and it bypasses damage reduction as if it were a magical weapon. At 12th level, it can be used as a normal attack, taking advantage of having more than one attack per round.</p><p></p><p><em>Mage Strike</em> - Ranged weapon. Dmg: 1d4. Crit: 20/x2. Range increment: 40 ft.</p><p></p><p> </p><p></p><p>Compared to ray of frost and its ilk, this requires a normal attack, whereas the rays are touch attacks. Compared to a crossbow it does less damage, has a worse threat reange, and shorter range increment. Plus you cannot load it and then wait to fire; shooting is a full-round action. The higher level version doesn't break it. It just makes it, y'know, worthwhile to use occasionally.</p><p></p><p>I don't even think it needs to require any sort of cost. The flavor benefits are worth it.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 1795972, member: 63"] I stand by the following option as not being overpowered: [b]Mage Strike (Sp):[/b] As a full-round action, a sorcerer or wizard may fire a bolt of magical energy from his hands (or mouth, or wherever else is appropriate for the character). This is a ranged attack, and it provokes an attack of opportunity when used. The effect is magical, so spell resistance can resist it, and antimagic negates it. The mage strike has no energy type, and is not considered a 'magic' weapon for purposes of bypassing damage reduction, nor is it considered 'force' damage. It is simply a magically-created strike that deals damage just like any normal weapon. The spellcaster can only use mage strike if he has at least one prepared spell or spell slot of 1st level or higher. The mage strike can be magically enhanced like a normal weapon. A spellcaster with Craft Magic Arms & Armor can enhance a mage strike permanently. At 4th level, the mage strike's damage increased to 1d6. At 8th level, it can be used as a standard action, and it bypasses damage reduction as if it were a magical weapon. At 12th level, it can be used as a normal attack, taking advantage of having more than one attack per round. [i]Mage Strike[/i] - Ranged weapon. Dmg: 1d4. Crit: 20/x2. Range increment: 40 ft. Compared to ray of frost and its ilk, this requires a normal attack, whereas the rays are touch attacks. Compared to a crossbow it does less damage, has a worse threat reange, and shorter range increment. Plus you cannot load it and then wait to fire; shooting is a full-round action. The higher level version doesn't break it. It just makes it, y'know, worthwhile to use occasionally. I don't even think it needs to require any sort of cost. The flavor benefits are worth it. [/QUOTE]
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And so I thought... what if mages attacked.... magically?
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