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And so I thought... what if mages attacked.... magically?
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<blockquote data-quote="Malacoda" data-source="post: 1804318" data-attributes="member: 6345"><p>Here's some preliminary stats on a spell version...</p><p></p><p><strong>Create Magestrike</strong></p><p><em>Transmutation</em></p><p>Level: Sor/Wiz 1</p><p>Components: V, S, M</p><p>Casting Time: 10 minutes</p><p>Range: Touch</p><p>Targets: One staff or wand touched</p><p>Duration: Instantaneous</p><p>Saving Throw: None</p><p>Spell Resistance: None</p><p></p><p>With this spell a wizard or sorcerer transforms a specially prepared staff or wand into a unique magic item know as a magestrike focus. Whether it is a magestrike wand or a magestrike staff, the effects are the same. Magestrike foci are capable of firing bolts of magical energy. </p><p> Preparing a wand or staff to become a magestrike focus requires 40 gp in materials and a 1 hour ritual. Once prepared, and the spell is cast, the item is considered a magic item for all purposes. Only the caster of the spell can use a magestrike focus, although other wizards or sorcerers can “overwrite” another spellcaster’s magestrike focus with their own casting of the spell, making it their focus.</p><p> As a standard action, a wizard or sorcerer can fire one magic bolt from his magestrike focus. Hitting the target requires a ranged attack roll. The magestrike bolt does 1d4 damage, plus the spellcaster’s primary attribute (Intelligence for wizards, Charisma for sorcerers). This damage is a force effect, and can thus affect incorporeal creatures. The bolt is treated as a weapon attack, with a 40 feet range increment and critical threat/multiplier of 20/x2. </p><p> Magestrike foci can be enhanced in the same manner as weapons. The focus must be a masterwork item (+300 gp in cost), and the enhancements apply to the bolt. If enhancements are added to a staff foci, melee enhancements and magestrike enhancements are paid for separately.</p><p></p><p>Basics on higher level versions:</p><p>Greater Magestrike: 3rd level, 1200 gp, 1d6 damage, 19-20/x2</p><p>Master Magestrike: 6th level, 4500 gp, 1d8 damage, allows for multiple attacks</p><p>Ultimate Magestrike: 9th level, 16,000 gp, 1d10 damage, doubled range increment</p></blockquote><p></p>
[QUOTE="Malacoda, post: 1804318, member: 6345"] Here's some preliminary stats on a spell version... [B]Create Magestrike[/B] [I]Transmutation[/I] Level: Sor/Wiz 1 Components: V, S, M Casting Time: 10 minutes Range: Touch Targets: One staff or wand touched Duration: Instantaneous Saving Throw: None Spell Resistance: None With this spell a wizard or sorcerer transforms a specially prepared staff or wand into a unique magic item know as a magestrike focus. Whether it is a magestrike wand or a magestrike staff, the effects are the same. Magestrike foci are capable of firing bolts of magical energy. Preparing a wand or staff to become a magestrike focus requires 40 gp in materials and a 1 hour ritual. Once prepared, and the spell is cast, the item is considered a magic item for all purposes. Only the caster of the spell can use a magestrike focus, although other wizards or sorcerers can “overwrite” another spellcaster’s magestrike focus with their own casting of the spell, making it their focus. As a standard action, a wizard or sorcerer can fire one magic bolt from his magestrike focus. Hitting the target requires a ranged attack roll. The magestrike bolt does 1d4 damage, plus the spellcaster’s primary attribute (Intelligence for wizards, Charisma for sorcerers). This damage is a force effect, and can thus affect incorporeal creatures. The bolt is treated as a weapon attack, with a 40 feet range increment and critical threat/multiplier of 20/x2. Magestrike foci can be enhanced in the same manner as weapons. The focus must be a masterwork item (+300 gp in cost), and the enhancements apply to the bolt. If enhancements are added to a staff foci, melee enhancements and magestrike enhancements are paid for separately. Basics on higher level versions: Greater Magestrike: 3rd level, 1200 gp, 1d6 damage, 19-20/x2 Master Magestrike: 6th level, 4500 gp, 1d8 damage, allows for multiple attacks Ultimate Magestrike: 9th level, 16,000 gp, 1d10 damage, doubled range increment [/QUOTE]
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And so I thought... what if mages attacked.... magically?
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