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*Pathfinder & Starfinder
... And the campaign goes over a waterfall. Help? (My players keep out)
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<blockquote data-quote="Neonchameleon" data-source="post: 5296586" data-attributes="member: 87792"><p>Thanks everyone who's replied so far. The next session's in the middle of next month.</p><p> </p><p>Current plans break the session into four segments.</p><p> </p><p>1: Raftbuilding + talking to local contact (left over from last session). Also scouting by lurker demon and recurring nuisances.</p><p> </p><p>2: Setting off. Attacked by lurker demon (who has a nasty power to teleport other people ten squares) and a few allies. Smart PCs will think of the obvious way to handle him - he loves following the letter of instructions while violating the spirit. Lurker demon's also made things hard for the PCs by dropping logs to try to dam the place up. If lurker survives this attempt without succeeding he'll reappear in section 4 (but teleporting people off the raft is just that bit too lethal...)</p><p> </p><p>3: Studio Ghibli interlude (and thanks for the idea). Especially surreal as they know there's nothing living in the river. I have enough plot - and the PCs are heading out of the Fire Forest at high speed to get back to the main plot. Skill challenge for rafting at the same time.</p><p> </p><p>4: Climactic battle going over the waterfall. Curtains of fire. Zombies using other zombies as rafts. Possibly a still surviving lurker (who at this point will explicitely tell the PCs what he wants).</p><p> </p><p>5: Cliffhanger ending. PCs thrown over the waterfall then washed to shore. River widens out into a mangrove style swamp. Surviving PCs rest on something to catch their breath, then see a small black triangle approaching (cue Jaws theme tune) - which gets closer. And then two eyes appear above the water - the triangle was the tip of a black dragon's tail.</p><p> </p><p>Fire zombie PC's self-sacrifice is up to him...</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5296586, member: 87792"] Thanks everyone who's replied so far. The next session's in the middle of next month. Current plans break the session into four segments. 1: Raftbuilding + talking to local contact (left over from last session). Also scouting by lurker demon and recurring nuisances. 2: Setting off. Attacked by lurker demon (who has a nasty power to teleport other people ten squares) and a few allies. Smart PCs will think of the obvious way to handle him - he loves following the letter of instructions while violating the spirit. Lurker demon's also made things hard for the PCs by dropping logs to try to dam the place up. If lurker survives this attempt without succeeding he'll reappear in section 4 (but teleporting people off the raft is just that bit too lethal...) 3: Studio Ghibli interlude (and thanks for the idea). Especially surreal as they know there's nothing living in the river. I have enough plot - and the PCs are heading out of the Fire Forest at high speed to get back to the main plot. Skill challenge for rafting at the same time. 4: Climactic battle going over the waterfall. Curtains of fire. Zombies using other zombies as rafts. Possibly a still surviving lurker (who at this point will explicitely tell the PCs what he wants). 5: Cliffhanger ending. PCs thrown over the waterfall then washed to shore. River widens out into a mangrove style swamp. Surviving PCs rest on something to catch their breath, then see a small black triangle approaching (cue Jaws theme tune) - which gets closer. And then two eyes appear above the water - the triangle was the tip of a black dragon's tail. Fire zombie PC's self-sacrifice is up to him... [/QUOTE]
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... And the campaign goes over a waterfall. Help? (My players keep out)
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