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....and the DM just gaped
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<blockquote data-quote="Rackhir" data-source="post: 2215275" data-attributes="member: 149"><p>I was playing Call of Cthulu (Delta Green - Modern) and we had figured out who was behind the fiendish plot. Now we still didn't know exactly what the plot was or how they were going to carry it out, but we knew who the leader was. We were kind of at a loss as to how to proceed since we had run out of leads for more information and we knew that time was running out. </p><p></p><p>So I suggested that we simply kill him. </p><p></p><p>Not continuing to discover the plot and how to stop it or waiting until the plot was about to unfold and engage in a desperate race against time. We knew he was going to be trying to bring about some terrrible catastrophy and we knew that he was key to what ever was going on. So why not simply kill him. </p><p></p><p>The DM kind of reacted to this like Scott Evil had just suggested that we kill Austin Powers instead of simply locking him up in an easily escapable cell, guarded by his two stupidest guards. It was so out of left field for how these games usually go. He rallied after a few minutes and mangage to make the adventure accomodate this deviation. It actually wound up working even better than expected as we manage to nudge the investigation into his murder into turning up the hidden chamber where his cult had carried out its human sacrifices. Which pretty much blew any chances of the cult surviving given that they all belonged to the same fire company and were known to gather at this guy's house.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2215275, member: 149"] I was playing Call of Cthulu (Delta Green - Modern) and we had figured out who was behind the fiendish plot. Now we still didn't know exactly what the plot was or how they were going to carry it out, but we knew who the leader was. We were kind of at a loss as to how to proceed since we had run out of leads for more information and we knew that time was running out. So I suggested that we simply kill him. Not continuing to discover the plot and how to stop it or waiting until the plot was about to unfold and engage in a desperate race against time. We knew he was going to be trying to bring about some terrrible catastrophy and we knew that he was key to what ever was going on. So why not simply kill him. The DM kind of reacted to this like Scott Evil had just suggested that we kill Austin Powers instead of simply locking him up in an easily escapable cell, guarded by his two stupidest guards. It was so out of left field for how these games usually go. He rallied after a few minutes and mangage to make the adventure accomodate this deviation. It actually wound up working even better than expected as we manage to nudge the investigation into his murder into turning up the hidden chamber where his cult had carried out its human sacrifices. Which pretty much blew any chances of the cult surviving given that they all belonged to the same fire company and were known to gather at this guy's house. [/QUOTE]
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