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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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<blockquote data-quote="clearstream" data-source="post: 9119839" data-attributes="member: 71699"><p>From a designability perspective, ruling through consequences can be difficult to predict the results of because your rule changes from</p><p></p><p><em>If you are a druid, you cannot wear metal armor</em></p><p></p><p>To essentially</p><p></p><p><em>If you forfeit all druid levels above 1st, you can wear metal armor</em></p><p></p><p>The potential result is</p><p></p><p><em>All 1st level druids sport platemail</em></p><p></p><p>What you say makes sense of course, I'm just highlighting the risks. Generally, if one truly does not want X to be a doable thing in one's design, don't put a price on X.</p></blockquote><p></p>
[QUOTE="clearstream, post: 9119839, member: 71699"] From a designability perspective, ruling through consequences can be difficult to predict the results of because your rule changes from [I]If you are a druid, you cannot wear metal armor[/I] To essentially [I]If you forfeit all druid levels above 1st, you can wear metal armor[/I] The potential result is [I]All 1st level druids sport platemail[/I] What you say makes sense of course, I'm just highlighting the risks. Generally, if one truly does not want X to be a doable thing in one's design, don't put a price on X. [/QUOTE]
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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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