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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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<blockquote data-quote="abirdcall" data-source="post: 9120906" data-attributes="member: 6748898"><p>I don't see these rules of mage can't use a sword or druids wear metal armour as being purely there to have a structure of a game.</p><p></p><p>These rules are in service of creating narrative and theme.</p><p></p><p>Druids don't wear metal armour because that isn't keeping in the theme of the game. This is hard coded in the rules. Mages have a d4 hit die not as purely a calculation of balance but because the authors want mages to not be as durable as fighters in the narrative that is created when the game is played.</p><p></p><p>If someone chooses to play a druid they are agreeing to not wear metal armour. It is part of the social contract when playing. The game doesn't need to provide a punishment because it is assumed people will play in good faith.</p><p></p><p>There is also no punishment from choosing to cheat by rerolling unwanted results but that doesn't mean that nothing happens when a player does it.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 9120906, member: 6748898"] I don't see these rules of mage can't use a sword or druids wear metal armour as being purely there to have a structure of a game. These rules are in service of creating narrative and theme. Druids don't wear metal armour because that isn't keeping in the theme of the game. This is hard coded in the rules. Mages have a d4 hit die not as purely a calculation of balance but because the authors want mages to not be as durable as fighters in the narrative that is created when the game is played. If someone chooses to play a druid they are agreeing to not wear metal armour. It is part of the social contract when playing. The game doesn't need to provide a punishment because it is assumed people will play in good faith. There is also no punishment from choosing to cheat by rerolling unwanted results but that doesn't mean that nothing happens when a player does it. [/QUOTE]
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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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