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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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<blockquote data-quote="Voadam" data-source="post: 9121723" data-attributes="member: 2209"><p>Those are not absolute prohibitions of "cannot," those are consequences of breaking a prohibition.</p><p></p><p>Sticking with cannot the druid would try to put on armor but fail. Gandalf the magic user would try to use a magic sword but could not do so.</p><p></p><p>So a geasa type thing could work but it would not be the traditional Celtic curse if broken, but a magical effect that stopped it from happening despite trying to do so.</p><p></p><p>Think Wheel of Time Oath Rod prohibition on lying.</p><p></p><p>So a D&D druid could not put on magic metal armor even if they were willing to accept a curse, permanent disruption of their magic, loss of xp gain, even exploding or whatever.</p><p></p><p>This can work for a druid, magical nature class special ultra geasa like effects that are actual supernatural prohibitions, not consequences for violations.</p><p></p><p>This justification is not such a great fit for thief weapon restrictions though, or even fitting with the 1e magic user given narrative explanations about lack of training with weapons.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9121723, member: 2209"] Those are not absolute prohibitions of "cannot," those are consequences of breaking a prohibition. Sticking with cannot the druid would try to put on armor but fail. Gandalf the magic user would try to use a magic sword but could not do so. So a geasa type thing could work but it would not be the traditional Celtic curse if broken, but a magical effect that stopped it from happening despite trying to do so. Think Wheel of Time Oath Rod prohibition on lying. So a D&D druid could not put on magic metal armor even if they were willing to accept a curse, permanent disruption of their magic, loss of xp gain, even exploding or whatever. This can work for a druid, magical nature class special ultra geasa like effects that are actual supernatural prohibitions, not consequences for violations. This justification is not such a great fit for thief weapon restrictions though, or even fitting with the 1e magic user given narrative explanations about lack of training with weapons. [/QUOTE]
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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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