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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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<blockquote data-quote="Warpiglet-7" data-source="post: 9126608" data-attributes="member: 7025282"><p>I don’t want too much realism or too much technical knowledge of magic in game.</p><p></p><p>The lowest point of all Star Wars films and shows for me was midichlorians.</p><p></p><p>I don’t want to know how the force works; I don’t want to know about “the weave.” Magic just “is.” </p><p></p><p>I am ok with druids don’t wear armor because “religion.” Say no more—-even if it is all there for game balance when first conceived as a lot of this seems to be. But also don’t do that to the point of no fun/enjoyment either.</p><p></p><p>Don’t get behind the stage and watch the puppeteer. Just watch the show.</p></blockquote><p></p>
[QUOTE="Warpiglet-7, post: 9126608, member: 7025282"] I don’t want too much realism or too much technical knowledge of magic in game. The lowest point of all Star Wars films and shows for me was midichlorians. I don’t want to know how the force works; I don’t want to know about “the weave.” Magic just “is.” I am ok with druids don’t wear armor because “religion.” Say no more—-even if it is all there for game balance when first conceived as a lot of this seems to be. But also don’t do that to the point of no fun/enjoyment either. Don’t get behind the stage and watch the puppeteer. Just watch the show. [/QUOTE]
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And the Druid Explodes: Understanding the AD&D Design Space's Legacy
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