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<blockquote data-quote="Axiomatic Unicorn" data-source="post: 81887" data-attributes="member: 1974"><p>Michael,</p><p></p><p>If you worked for two years so that you could have a lot of people accept and endorse your efforts, I am afraid you may have made a mistake.</p><p></p><p>I have my own campaign setting that I have been working on for over 12 years now. It is a labor of love, and I have spent time developing details that will never see a single game session. To me it is the perfect setting. But I have no thought that anyone else would be interested in it. </p><p></p><p>But why would I be interested in your world, if I already have my own? </p><p></p><p>I looked at some parts, and it looks like you have done a good job. Nice work.</p><p></p><p>Unfortunately, the next thing I have to say is : So what?</p><p></p><p>There are lots of game worlds out there. The best setting in the world, at this point, would be nothing more than "just another setting"</p><p></p><p>Look at this poll on Monte's site:</p><p><a href="http://pub58.ezboard.com/fokayyourturnfrm16.showMessage?topicID=37.topic" target="_blank">http://pub58.ezboard.com/fokayyourturnfrm16.showMessage?topicID=37.topic</a></p><p></p><p>He offered up his own world as a source book and got a whole 37 votes in favor. You world generated almost a full third as much interest as the guy who wrote the DMG. That seems like something to be proud of.</p><p></p><p>My point being, people don't care about web-based campaign settings. There are so many old standards out there to choose from. A few new settings have been published after the advent of 3E, but they have big names backing them. </p><p></p><p>I certainly don't get the idea that enough people are actually playing on Kalamar or Scarred Lands to support those settings. Many are for certain, but the bulk of the people supporting those worlds are doing so like I am, buy the products to steal the cruchy bits and occasional plot twist for the game world they actually play in.</p><p></p><p>Sorry if I sound unsymapthetic. I do think you did a good job. </p><p></p><p>I would encourage you to re-consider your choice to abandon the project. If your goal was to make a world that would be widely accepted, I think you set yourself up to fail. And your choice now is good.</p><p></p><p>If you were making a world because you enjoy the creative process and defining a world for your own games that works the way you think it should, then please forge ahead. Enjoy the process and let the fun of building be both the means and the end. If two other people out there use your world, bonus. But it you do keep working, be prepared for apathy. It is not reasonable to expect anything else.</p></blockquote><p></p>
[QUOTE="Axiomatic Unicorn, post: 81887, member: 1974"] Michael, If you worked for two years so that you could have a lot of people accept and endorse your efforts, I am afraid you may have made a mistake. I have my own campaign setting that I have been working on for over 12 years now. It is a labor of love, and I have spent time developing details that will never see a single game session. To me it is the perfect setting. But I have no thought that anyone else would be interested in it. But why would I be interested in your world, if I already have my own? I looked at some parts, and it looks like you have done a good job. Nice work. Unfortunately, the next thing I have to say is : So what? There are lots of game worlds out there. The best setting in the world, at this point, would be nothing more than "just another setting" Look at this poll on Monte's site: [url]http://pub58.ezboard.com/fokayyourturnfrm16.showMessage?topicID=37.topic[/url] He offered up his own world as a source book and got a whole 37 votes in favor. You world generated almost a full third as much interest as the guy who wrote the DMG. That seems like something to be proud of. My point being, people don't care about web-based campaign settings. There are so many old standards out there to choose from. A few new settings have been published after the advent of 3E, but they have big names backing them. I certainly don't get the idea that enough people are actually playing on Kalamar or Scarred Lands to support those settings. Many are for certain, but the bulk of the people supporting those worlds are doing so like I am, buy the products to steal the cruchy bits and occasional plot twist for the game world they actually play in. Sorry if I sound unsymapthetic. I do think you did a good job. I would encourage you to re-consider your choice to abandon the project. If your goal was to make a world that would be widely accepted, I think you set yourself up to fail. And your choice now is good. If you were making a world because you enjoy the creative process and defining a world for your own games that works the way you think it should, then please forge ahead. Enjoy the process and let the fun of building be both the means and the end. If two other people out there use your world, bonus. But it you do keep working, be prepared for apathy. It is not reasonable to expect anything else. [/QUOTE]
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