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<blockquote data-quote="eris404" data-source="post: 1513636" data-attributes="member: 5338"><p>That is an excellent point and I think your example is a great way to go about awarding treasure. That way it feels like a reward, rather than "I kill him and take his stuff." </p><p></p><p></p><p></p><p>In our group, usually if there are valuable things to be had, they are in the possession of a foe and being actively used by the foe. The players in our group almost always check the bodies after a combat, simply because they see the enemy use something powerful and/or interesting and the players want to know what it is (and if they can use it, of course). </p><p></p><p>Also, our players tend to like custom-made items. That is, they would rather save up their coins to pay a mage to make a unique item than settle for whatever the DM to put in the adventure. </p><p></p><p>I don't think it's the DMs job to make a neon sign pointing to treasure. If something is hidden, it's hidden for a reason. But, if you really want them to find something, you can drop clues to the party in game and/or in character. For example, a cornered and overpowered foe could offer to lead them to a hidden treasure in exchange for its life. There was another thread on these boards about putting one magic gauntlet in a treasure cache - maybe the party would get interested enough to search around for the matching gauntlet.</p></blockquote><p></p>
[QUOTE="eris404, post: 1513636, member: 5338"] That is an excellent point and I think your example is a great way to go about awarding treasure. That way it feels like a reward, rather than "I kill him and take his stuff." In our group, usually if there are valuable things to be had, they are in the possession of a foe and being actively used by the foe. The players in our group almost always check the bodies after a combat, simply because they see the enemy use something powerful and/or interesting and the players want to know what it is (and if they can use it, of course). Also, our players tend to like custom-made items. That is, they would rather save up their coins to pay a mage to make a unique item than settle for whatever the DM to put in the adventure. I don't think it's the DMs job to make a neon sign pointing to treasure. If something is hidden, it's hidden for a reason. But, if you really want them to find something, you can drop clues to the party in game and/or in character. For example, a cornered and overpowered foe could offer to lead them to a hidden treasure in exchange for its life. There was another thread on these boards about putting one magic gauntlet in a treasure cache - maybe the party would get interested enough to search around for the matching gauntlet. [/QUOTE]
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