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And then what? The AI conundrum.
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<blockquote data-quote="Jfdlsjfd" data-source="post: 9647067" data-attributes="member: 42856"><p>In the classical paperclip apocalypse scenario, AI eliminates humans because they are standing between its goal (in that case, <em>build more paperclips</em>) and it. Since the AI determined that strip-mining the planet was the next step to increase the number of paperclips in existence, it doesn't really want to eradicate humanity, but it is humanity that is attacking its factory to stop turning Earth into an uninhabited rock (but on with lots of paperclips). So AI is just defending itself against the mean humans that try to stop it.</p><p></p><p>If you want a goal that could be assigned to AI and that could lead into the rational decision to erase humans, you could, depending on the sensitivity of your group, choose a benevolent AI designed to promote a goal that seems benevolent but leads it to conclude that we won't really accept it.</p><p></p><p>Depending on the tech level, you could have a geoengineering AI that is tasked to correct the imbalance in global climate change and instead decides that removing all humans will reach its objective much quicker.</p><p></p><p>You could also have an AI that is tasked with administrative service, for example preventing inequalities, that turn out to want to remove private property (and be fought by humans, who are desperately clinging to their foolish views).</p><p></p><p>Since it might involve a good goal being subverted, in this day and age, you might want to check with your players if they are not offended by the idea.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 9647067, member: 42856"] In the classical paperclip apocalypse scenario, AI eliminates humans because they are standing between its goal (in that case, [I]build more paperclips[/I]) and it. Since the AI determined that strip-mining the planet was the next step to increase the number of paperclips in existence, it doesn't really want to eradicate humanity, but it is humanity that is attacking its factory to stop turning Earth into an uninhabited rock (but on with lots of paperclips). So AI is just defending itself against the mean humans that try to stop it. If you want a goal that could be assigned to AI and that could lead into the rational decision to erase humans, you could, depending on the sensitivity of your group, choose a benevolent AI designed to promote a goal that seems benevolent but leads it to conclude that we won't really accept it. Depending on the tech level, you could have a geoengineering AI that is tasked to correct the imbalance in global climate change and instead decides that removing all humans will reach its objective much quicker. You could also have an AI that is tasked with administrative service, for example preventing inequalities, that turn out to want to remove private property (and be fought by humans, who are desperately clinging to their foolish views). Since it might involve a good goal being subverted, in this day and age, you might want to check with your players if they are not offended by the idea. [/QUOTE]
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