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And then you have a nice winter, whilst the wizard slaves in the lab...
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<blockquote data-quote="The_Warlock" data-source="post: 2049639" data-attributes="member: 21215"><p>See, I don't "give" downtime, but rather am more than happy to have the PCs just take downtime. They always have the opportunity for a break, I fast forward if they don't want any, or spring a wacky adventure on them if they are just twiddling their thumbs rather than interacting or using non-adventure productively for their goals. This all said that they have a world dooming prophecy to avert, but its not one their wholly prepared for, and it just dawned on them to actually start making items now, rather than throwing themselves at prophesied challenges that they aren't quite ready for. </p><p></p><p>On the feats bit, that's why I scrapped the core item creation feats and absorbed the Monte Cook AU feats - their more flexible, and the spellcaster's have been more willing to take them because they can craft a wider variety of things within a category (like charged items, be they wands, rings, misc, etc etc). Its made the wizard happy since he wants to expend XP until the rest of the newer party members reach his level (he's 3 ahead of most others due to the age of the character in the run). </p><p></p><p>When they go shopping for magic it's completely random, I use Tablesmith to generate low power items and the occasionally wacky major one on the market, but it's always a crap shoot for them.</p><p></p><p>I can't wait for them to really consider the spells they have at their disposal too and see what kind of unique magic they'll come up with - that's the really fun part, watching the players come up with magic items not described in any book.</p></blockquote><p></p>
[QUOTE="The_Warlock, post: 2049639, member: 21215"] See, I don't "give" downtime, but rather am more than happy to have the PCs just take downtime. They always have the opportunity for a break, I fast forward if they don't want any, or spring a wacky adventure on them if they are just twiddling their thumbs rather than interacting or using non-adventure productively for their goals. This all said that they have a world dooming prophecy to avert, but its not one their wholly prepared for, and it just dawned on them to actually start making items now, rather than throwing themselves at prophesied challenges that they aren't quite ready for. On the feats bit, that's why I scrapped the core item creation feats and absorbed the Monte Cook AU feats - their more flexible, and the spellcaster's have been more willing to take them because they can craft a wider variety of things within a category (like charged items, be they wands, rings, misc, etc etc). Its made the wizard happy since he wants to expend XP until the rest of the newer party members reach his level (he's 3 ahead of most others due to the age of the character in the run). When they go shopping for magic it's completely random, I use Tablesmith to generate low power items and the occasionally wacky major one on the market, but it's always a crap shoot for them. I can't wait for them to really consider the spells they have at their disposal too and see what kind of unique magic they'll come up with - that's the really fun part, watching the players come up with magic items not described in any book. [/QUOTE]
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