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And then you have a nice winter, whilst the wizard slaves in the lab...
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<blockquote data-quote="brehobit" data-source="post: 2049945" data-attributes="member: 12032"><p>Back in 2e days we found a few items which greatly helped with making other items. One was an artifact we had to return to its proper owners (it had same crazy ego so "had to" was pretty accurate). But it made it possible to forge inteligent magic items. We also found a forge that was very helpful for item making.</p><p></p><p>The general theme is that I wouldn't give them an item that immulated the feat, but I would give occasional access (as a reward from Dwarves or a Dragon say) to such an item. Further, if they do have the feat, maybe the item reduces the time, EXP and/or gold costs. </p><p></p><p>If you work it into the plot it can be a really cool reward. Much better then finding a couple of magic items no one wants and trading for something more interesting. But I would discurage such an item from being a magic ring or some other "use at any time" item. </p><p>If it is something like a forge in an abandoned castle or something it can really make things interesting. If they leave it there, maybe some evil baddies find it and start to use it. Or perhaps they find someone to gaurd it or start to use it as a base of operations. Add in some of the circles from Races of Stone (more non-moble goodness) and the party has some decisions to make....</p></blockquote><p></p>
[QUOTE="brehobit, post: 2049945, member: 12032"] Back in 2e days we found a few items which greatly helped with making other items. One was an artifact we had to return to its proper owners (it had same crazy ego so "had to" was pretty accurate). But it made it possible to forge inteligent magic items. We also found a forge that was very helpful for item making. The general theme is that I wouldn't give them an item that immulated the feat, but I would give occasional access (as a reward from Dwarves or a Dragon say) to such an item. Further, if they do have the feat, maybe the item reduces the time, EXP and/or gold costs. If you work it into the plot it can be a really cool reward. Much better then finding a couple of magic items no one wants and trading for something more interesting. But I would discurage such an item from being a magic ring or some other "use at any time" item. If it is something like a forge in an abandoned castle or something it can really make things interesting. If they leave it there, maybe some evil baddies find it and start to use it. Or perhaps they find someone to gaurd it or start to use it as a base of operations. Add in some of the circles from Races of Stone (more non-moble goodness) and the party has some decisions to make.... [/QUOTE]
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