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And then you have a nice winter, whilst the wizard slaves in the lab...
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<blockquote data-quote="kigmatzomat" data-source="post: 2052585" data-attributes="member: 9254"><p>Answering out of order: what if what you do is make stuff? For some characters it is completely in character to make things and for it to be useful in the game. </p><p></p><p>As for the first, it depends on how long. Realize that if you spend 400 days making stuff then you are creating roughly 400,000gp worth of items and burning about 16,000XP. If the mage was *almost* 17th level this would just about bleed them dry. So in all rationality, what mage wants to burn off that much XP? </p><p></p><p>What you usually get is someone saying "I want downtime" and the party negotiating a reasonable amount of time, on the order of a week or two. If it requires more than 2 weeks the general consensus is the character should wait for winter, the agreed downtime. </p><p></p><p>This cuts both ways; I don't have magic shops so if a fighter wants armor+4 he commissions it and it takes 16 days of a mage's time to enchant. If the mage is already working on something or has things he wants to take care of, the fighter might be waiting a week or two for the mage to get to him. </p><p></p><p>As for what happens, that's up to the GM and players. For downtime of a week or two most folks are more than happy with their characters relaxing, resting up, or commissioning new gear of their own. The rogue loves alchemical concoctions and tends to purchase more than is on-hand, the bard tries to learn new songs, the archers always need craploads of arrows, etc, etc.</p></blockquote><p></p>
[QUOTE="kigmatzomat, post: 2052585, member: 9254"] Answering out of order: what if what you do is make stuff? For some characters it is completely in character to make things and for it to be useful in the game. As for the first, it depends on how long. Realize that if you spend 400 days making stuff then you are creating roughly 400,000gp worth of items and burning about 16,000XP. If the mage was *almost* 17th level this would just about bleed them dry. So in all rationality, what mage wants to burn off that much XP? What you usually get is someone saying "I want downtime" and the party negotiating a reasonable amount of time, on the order of a week or two. If it requires more than 2 weeks the general consensus is the character should wait for winter, the agreed downtime. This cuts both ways; I don't have magic shops so if a fighter wants armor+4 he commissions it and it takes 16 days of a mage's time to enchant. If the mage is already working on something or has things he wants to take care of, the fighter might be waiting a week or two for the mage to get to him. As for what happens, that's up to the GM and players. For downtime of a week or two most folks are more than happy with their characters relaxing, resting up, or commissioning new gear of their own. The rogue loves alchemical concoctions and tends to purchase more than is on-hand, the bard tries to learn new songs, the archers always need craploads of arrows, etc, etc. [/QUOTE]
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And then you have a nice winter, whilst the wizard slaves in the lab...
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