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And then you have a nice winter, whilst the wizard slaves in the lab...
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<blockquote data-quote="Andre" data-source="post: 2056647" data-attributes="member: 25930"><p>In my first 3E campaign, I experimented with requiring one week of training time at each level gained. If the characters were in the middle of an adventure when someone gained a level, then he/she spent a week training as soon as the adventure ended, they got back town, or whatever. </p><p></p><p>Now not all characters leveled at the same time - some missed sessions, other times a player would choose to run a different character, and some players actually did my "homework" assignments to earn extra XP (flesh out their backgrounds, family tree, etc). This meant that the characters were involved with a lot of downtime. PC #1 would train for a week, so PC #2 would commission a masterwork greatsword, PC #3 would scribe some scrolls, PC #4 would get drunk for a week, PC #5 would work on organizing a band of snitches in town, and so on. The next visit to town might involve two other PC's training, while the rest pursued other things.</p><p></p><p>I loved how it changed the pace of the campaign. Hectic adventuring would give way to training, errands, individual goals, and such. The characters actually saw winter give way to spring! What a concept.</p><p></p><p>You know, the more I think about it, I'm re-imposing that rule for my next campaign...</p></blockquote><p></p>
[QUOTE="Andre, post: 2056647, member: 25930"] In my first 3E campaign, I experimented with requiring one week of training time at each level gained. If the characters were in the middle of an adventure when someone gained a level, then he/she spent a week training as soon as the adventure ended, they got back town, or whatever. Now not all characters leveled at the same time - some missed sessions, other times a player would choose to run a different character, and some players actually did my "homework" assignments to earn extra XP (flesh out their backgrounds, family tree, etc). This meant that the characters were involved with a lot of downtime. PC #1 would train for a week, so PC #2 would commission a masterwork greatsword, PC #3 would scribe some scrolls, PC #4 would get drunk for a week, PC #5 would work on organizing a band of snitches in town, and so on. The next visit to town might involve two other PC's training, while the rest pursued other things. I loved how it changed the pace of the campaign. Hectic adventuring would give way to training, errands, individual goals, and such. The characters actually saw winter give way to spring! What a concept. You know, the more I think about it, I'm re-imposing that rule for my next campaign... [/QUOTE]
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