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General Tabletop Discussion
*Pathfinder & Starfinder
Andy Collin's comments re censoring playtester reviews
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<blockquote data-quote="Owen K.C. Stephens" data-source="post: 4044365" data-attributes="member: 3190"><p>Poor Ari took the brunt on this, because he got a post out first. By the time I knew I was allowed to say anything, I had already seen some of the reactions to his post.</p><p></p><p>Folks, we (paid rpg game designers) all do this all the time. You look at what you are allowed to talk about, pick a few things you want to emphasize, and make a few public statements. I have done it for everything from 3e to EverQuest RPG to Saga.</p><p></p><p>I've talked to Ari. I've hung out with Ari. He was trying to share some enthusiasm, because he was allowed to. The rules under which he and I operated for these statements were not new, unique, or particularly limiting. It's just business as usual for rpg freelancers, and he and I have both worked for a lot more than just WotC. When we can, we like to talk about our work. It's fun for us, and people seem to want to read it. So you all know, from now to the end of time, if we're talking about a game that isn't out yet, there are restrictions of some kind about what we can say. Always have been. Always will be.</p><p></p><p>Ari, I hope this experience doesn't have a chilling effect on you sharing project details when you can. I, at least, still want to know what you're working on whenever I can</p></blockquote><p></p>
[QUOTE="Owen K.C. Stephens, post: 4044365, member: 3190"] Poor Ari took the brunt on this, because he got a post out first. By the time I knew I was allowed to say anything, I had already seen some of the reactions to his post. Folks, we (paid rpg game designers) all do this all the time. You look at what you are allowed to talk about, pick a few things you want to emphasize, and make a few public statements. I have done it for everything from 3e to EverQuest RPG to Saga. I've talked to Ari. I've hung out with Ari. He was trying to share some enthusiasm, because he was allowed to. The rules under which he and I operated for these statements were not new, unique, or particularly limiting. It's just business as usual for rpg freelancers, and he and I have both worked for a lot more than just WotC. When we can, we like to talk about our work. It's fun for us, and people seem to want to read it. So you all know, from now to the end of time, if we're talking about a game that isn't out yet, there are restrictions of some kind about what we can say. Always have been. Always will be. Ari, I hope this experience doesn't have a chilling effect on you sharing project details when you can. I, at least, still want to know what you're working on whenever I can [/QUOTE]
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Andy Collin's comments re censoring playtester reviews
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