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Andy Collins - Incarnum Support in Dragon Magic
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<blockquote data-quote="Greenstone" data-source="post: 2900955" data-attributes="member: 20712"><p><strong>Incarnum worked well for me</strong></p><p></p><p>Incarnum worked like a dream for me...</p><p></p><p>I'm in the fifth month of a Lost City of Barakus campaign (with major plot and setting changes from the original book).</p><p></p><p>The setting is very, very "Medieval England" in feel, and I had a character determined to play a monk with the Nimbus of Light feat. His history was interesing, but he didn't seem to fit in, until the player and I discussed Incarnum.</p><p></p><p>So now he's "realised" he's the descendant of a bloodline of ancient champions of good who wielded Incarnum against their necromancer enemies in a lost age. The PC now knows he's the first person in over 300 years to have the "blessed" power of Incarnum (which gives him his Nimbus of Light power), and he's mapping out his rouite to Monk/Soulborn/Incandescent Champion... but he is only slowly learning what his power means, and that "with great power comes great responsibility...".</p><p></p><p>Also, if the gods of Light have chosen to "send back" Incarnum into the world, surely the gods of Evil and Darkness have added Necrocarnum back into the mix... a reckoning, as they say, must be on the way... .</p><p></p><p>For me, any new rules/class/feat should always be adjusted/tweaked by the DM to fit into the campaign setting and its history... and a good DM should be able to do do this for almost any option WOTC might throw our way....</p></blockquote><p></p>
[QUOTE="Greenstone, post: 2900955, member: 20712"] [b]Incarnum worked well for me[/b] Incarnum worked like a dream for me... I'm in the fifth month of a Lost City of Barakus campaign (with major plot and setting changes from the original book). The setting is very, very "Medieval England" in feel, and I had a character determined to play a monk with the Nimbus of Light feat. His history was interesing, but he didn't seem to fit in, until the player and I discussed Incarnum. So now he's "realised" he's the descendant of a bloodline of ancient champions of good who wielded Incarnum against their necromancer enemies in a lost age. The PC now knows he's the first person in over 300 years to have the "blessed" power of Incarnum (which gives him his Nimbus of Light power), and he's mapping out his rouite to Monk/Soulborn/Incandescent Champion... but he is only slowly learning what his power means, and that "with great power comes great responsibility...". Also, if the gods of Light have chosen to "send back" Incarnum into the world, surely the gods of Evil and Darkness have added Necrocarnum back into the mix... a reckoning, as they say, must be on the way... . For me, any new rules/class/feat should always be adjusted/tweaked by the DM to fit into the campaign setting and its history... and a good DM should be able to do do this for almost any option WOTC might throw our way.... [/QUOTE]
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