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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="I'm A Banana" data-source="post: 3392464" data-attributes="member: 2067"><p>Kind of. I've adapted it to FFZ's level and statistic progression (you can see examples of it in the thread in my sig), and I've evened out the spread so it happens gradually over the course of your levels, rather than in simple bursts. But, in a simplified form, it can look like this:</p><p></p><p>Level 1: Nothing</p><p>Level 2: +1 Attack and Damage</p><p>Level 3: +1 Saves</p><p>Level 4: +1 AC and DR</p><p>Level 5: +2 Ability Score A</p><p>Level 6: Nothing</p><p>Level 7: +2 Attack/Damage</p><p>Level 8: +2 Saves</p><p>Level 9: +2 AC and DR</p><p>Level 10: +2 Ability Score B</p><p>Level 11: Nothing</p><p>Level 12: +3 Attack/Damage</p><p>Level 13: +3 Saves</p><p>Level 14: +3 AC/DR</p><p>Level 15: +4 Ability Score A</p><p>Level 16: Nothing</p><p>Level 17: +4 Attack/Damage</p><p>Level 18: +4 Saves</p><p>Level 19: +4 AC/DR</p><p>Level 20: +4 Ability Score B</p><p>...etc.</p><p></p><p>These are all inherent to FFZ characters -- there's no items you need to wear to gain these bonuses. They're all Enhancement bonuses. If you go with equivalent item cost, it means that low-level characters are kind of potent (most 2nd-level characters can't afford a +1 weapon, usually), but it evens out pretty quickly (by about 5th level).</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3392464, member: 2067"] Kind of. I've adapted it to FFZ's level and statistic progression (you can see examples of it in the thread in my sig), and I've evened out the spread so it happens gradually over the course of your levels, rather than in simple bursts. But, in a simplified form, it can look like this: Level 1: Nothing Level 2: +1 Attack and Damage Level 3: +1 Saves Level 4: +1 AC and DR Level 5: +2 Ability Score A Level 6: Nothing Level 7: +2 Attack/Damage Level 8: +2 Saves Level 9: +2 AC and DR Level 10: +2 Ability Score B Level 11: Nothing Level 12: +3 Attack/Damage Level 13: +3 Saves Level 14: +3 AC/DR Level 15: +4 Ability Score A Level 16: Nothing Level 17: +4 Attack/Damage Level 18: +4 Saves Level 19: +4 AC/DR Level 20: +4 Ability Score B ...etc. These are all inherent to FFZ characters -- there's no items you need to wear to gain these bonuses. They're all Enhancement bonuses. If you go with equivalent item cost, it means that low-level characters are kind of potent (most 2nd-level characters can't afford a +1 weapon, usually), but it evens out pretty quickly (by about 5th level). [/QUOTE]
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