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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3392490" data-attributes="member: 4937"><p>Partly, this just shows to me the problem inherent in making magic items comodities which can be freely sold or purchased at thier value. </p><p></p><p>Partly this just shows to me just how narrow most DM's campaigns must be if the good stuff basically just means, "What helps me most often in a straight up pitched conflict" Where are the rings of featherfall? The water breathing items? The necklaces of adaptation? The items confering energy resistance? Where are the items that confer flight?</p><p></p><p>Partly this is just hyberbole. The situation is not nearly so bad as he suggests for the purposes of the article, as I don't believe that lots of other classics are truly gone from the game nor do I believe that the list he presented truly represents a great departure from earlier editions of the game except to the extent that in earlier editions of the game you were much less likely to be able to fill up your slots they way you ideally wanted to. I can remember having 10th and 12th level characters with open slots and weapons not really more powerful than those possessed by 6th and 7th level characters in this edition.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3392490, member: 4937"] Partly, this just shows to me the problem inherent in making magic items comodities which can be freely sold or purchased at thier value. Partly this just shows to me just how narrow most DM's campaigns must be if the good stuff basically just means, "What helps me most often in a straight up pitched conflict" Where are the rings of featherfall? The water breathing items? The necklaces of adaptation? The items confering energy resistance? Where are the items that confer flight? Partly this is just hyberbole. The situation is not nearly so bad as he suggests for the purposes of the article, as I don't believe that lots of other classics are truly gone from the game nor do I believe that the list he presented truly represents a great departure from earlier editions of the game except to the extent that in earlier editions of the game you were much less likely to be able to fill up your slots they way you ideally wanted to. I can remember having 10th and 12th level characters with open slots and weapons not really more powerful than those possessed by 6th and 7th level characters in this edition. [/QUOTE]
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Andy Collins: "Most Magic Items in D&D Are Awful"
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