Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Andy Collins: "Most Magic Items in D&D Are Awful"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Human Target" data-source="post: 3392627" data-attributes="member: 22574"><p>I run campaigns that are pretty varied and usually only have one main combat and maybe one or two minor ones per 5 hour session.</p><p></p><p>My players tend to carry a lot of the more odd "non-Big Six" magic items, because I usually leave a lot of them as treasure. </p><p></p><p>But at the end of the day, they keep the cloaks of resistance and Rings of Protection etc on as their default gear if they have them. </p><p></p><p>Because they have a lot bigger chance of being attacked by owlbears in the forest and needing a strong AC than they do falling into a giant water pit and needing to breath.</p><p></p><p>Its just logical.</p><p></p><p>And add onto the fact that characters really do need the big six items as the game is currently designed.</p><p></p><p>Stat out two exactly identical 12th level fighters. Give one the standard Bix Six items for his level. Give the other none of them, and equip him with more miscellaneous magic. See which one on average lives longer, hits more, and for all intents and purpose is the "better" fighter. The first one is going to win out unless the DM caters situational to his gear.</p><p></p><p>Compare a Cloak of the Manta Ray ( 7,200 gp) to a Cloak of Resistance +2 (4,000 gp.)</p><p></p><p>Unless in a game heavily inclined to salt water encounters, the Cloak of Resistance is going to see literally a thousand times more use. And its 3,200 gp cheaper. </p><p></p><p>I do think that random +something items get tedious. The same way I get bored with random +something feats, and class abilities etc.</p><p></p><p>But thats the way its currently designed.</p></blockquote><p></p>
[QUOTE="The Human Target, post: 3392627, member: 22574"] I run campaigns that are pretty varied and usually only have one main combat and maybe one or two minor ones per 5 hour session. My players tend to carry a lot of the more odd "non-Big Six" magic items, because I usually leave a lot of them as treasure. But at the end of the day, they keep the cloaks of resistance and Rings of Protection etc on as their default gear if they have them. Because they have a lot bigger chance of being attacked by owlbears in the forest and needing a strong AC than they do falling into a giant water pit and needing to breath. Its just logical. And add onto the fact that characters really do need the big six items as the game is currently designed. Stat out two exactly identical 12th level fighters. Give one the standard Bix Six items for his level. Give the other none of them, and equip him with more miscellaneous magic. See which one on average lives longer, hits more, and for all intents and purpose is the "better" fighter. The first one is going to win out unless the DM caters situational to his gear. Compare a Cloak of the Manta Ray ( 7,200 gp) to a Cloak of Resistance +2 (4,000 gp.) Unless in a game heavily inclined to salt water encounters, the Cloak of Resistance is going to see literally a thousand times more use. And its 3,200 gp cheaper. I do think that random +something items get tedious. The same way I get bored with random +something feats, and class abilities etc. But thats the way its currently designed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Andy Collins: "Most Magic Items in D&D Are Awful"
Top