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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Wulf Ratbane" data-source="post: 3392726" data-attributes="member: 94"><p>Wow, did I read the same article?</p><p></p><p></p><p></p><p>New data, or the addition of Mike Mearls to the development team? I don't know how much Mearls absorbed from Monte during the creation of Iron Heroes, but the parallels between Andy's article and the products Mearls has already developed are obvious.</p><p></p><p>Personally, I wish that the game was balanced from the class side. If the Big Six are necessary to compete, then either increase the statistical progressions of the classes, or scale back the monsters.</p><p></p><p>Why not just have magic weapons/armor/gauntlets/cloaks scale with power automatically as the user's level increases? Then the statistical advantage of the item is an afterthought, and players can begin to appreciate magic items for their additional "quirky" powers and not have to discard them or trade them out as they level up.</p><p></p><p>Take, for example, the <strong><em>Sword of the Sirene</em></strong>... It's a +1 short sword, <em>waterbreathing.</em> At 6th level, its bonus increases to +2. It's part of the character's lore; he has a sword that allows him to breathe underwater!-- and he's not compelled to trade it in for the short sword +3 in another 4 levels or so.</p></blockquote><p></p>
[QUOTE="Wulf Ratbane, post: 3392726, member: 94"] Wow, did I read the same article? New data, or the addition of Mike Mearls to the development team? I don't know how much Mearls absorbed from Monte during the creation of Iron Heroes, but the parallels between Andy's article and the products Mearls has already developed are obvious. Personally, I wish that the game was balanced from the class side. If the Big Six are necessary to compete, then either increase the statistical progressions of the classes, or scale back the monsters. Why not just have magic weapons/armor/gauntlets/cloaks scale with power automatically as the user's level increases? Then the statistical advantage of the item is an afterthought, and players can begin to appreciate magic items for their additional "quirky" powers and not have to discard them or trade them out as they level up. Take, for example, the [b][i]Sword of the Sirene[/i][/b]... It's a +1 short sword, [i]waterbreathing.[/i] At 6th level, its bonus increases to +2. It's part of the character's lore; he has a sword that allows him to breathe underwater!-- and he's not compelled to trade it in for the short sword +3 in another 4 levels or so. [/QUOTE]
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Andy Collins: "Most Magic Items in D&D Are Awful"
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