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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="LightPhoenix" data-source="post: 3392733" data-attributes="member: 115"><p>My first thought, when I read the introduction was the (supposed) mantra for feat and prestige class balance - if you would always take it, it's probably near to, if not broken. Now, I don't necessarily think that the "big six" are broken, but if they are always being taken, that would seem to suggest that the problem isn't with the other magical items that suck, but with the "big six" that are too good.</p><p></p><p>I also didn't really like the tone of the article. There was, of course, the prevalent idea of the magic shop. I think the biggest mistake WotC made with 3E was assigning a GP value to items. I would have liked them to instead give a general guide as to what level an item might be appropriate to give out. Also, the article seemed to discount some of the more meta ideas. For one, that GMs are making up their own items and not using the ones in the book, for whatever reason. For another, that items are acquired (found or bought) as a character grows in level... so incidental items might mean more. For a third, maybe that the vast majority of items in the books are simply boring - either stat boosts or items that mimic spells or feats.</p></blockquote><p></p>
[QUOTE="LightPhoenix, post: 3392733, member: 115"] My first thought, when I read the introduction was the (supposed) mantra for feat and prestige class balance - if you would always take it, it's probably near to, if not broken. Now, I don't necessarily think that the "big six" are broken, but if they are always being taken, that would seem to suggest that the problem isn't with the other magical items that suck, but with the "big six" that are too good. I also didn't really like the tone of the article. There was, of course, the prevalent idea of the magic shop. I think the biggest mistake WotC made with 3E was assigning a GP value to items. I would have liked them to instead give a general guide as to what level an item might be appropriate to give out. Also, the article seemed to discount some of the more meta ideas. For one, that GMs are making up their own items and not using the ones in the book, for whatever reason. For another, that items are acquired (found or bought) as a character grows in level... so incidental items might mean more. For a third, maybe that the vast majority of items in the books are simply boring - either stat boosts or items that mimic spells or feats. [/QUOTE]
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Andy Collins: "Most Magic Items in D&D Are Awful"
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