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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Felon" data-source="post: 3393314" data-attributes="member: 8158"><p>This is just one of those bizarre D&Disms: even fairly low-level characters with a few hundred gold pieces to their names are wealthy by the standards of those living around them. PC's will eventually become as rich as the richest noble (those elite ones that invariably seem to be semi-retired adventurers themselves notwithstanding). If you're a trillionaire, you will find few doors get slammed in your face. </p><p></p><p>For the model you describe to work, every item-hoarding organization has to exist in a perpetual state of financially solvency. Thsi is where chaos theory steps in and lends the PC's a helping hand. Jihads and adamantine colossi and annihlatrixes cost money. There's going to be somebody out there with cashflow problems and doesn't have the luxury of hoarding. Probably several somebodies. In fact, buying up expensive assets and never liquidating anything to provide captial is a pretty good way to wind up with all your stuff up for auction. We can't all be Michael Jackson.</p><p></p><p></p><p>Well, looking back to the heydays of a misspent youth, the desire to obtain a cool magic item that you couldn't just go out and commission was the basis of actual adventuring. Rather than plundering mad money from hapless dungeon-dwellers to go on a shopping spree in town, you'd actually sit down with some sage and figure out how to work around the middle-man (as there were no yellow pages of middle-men to work through). Or you'd be rewarded the item of your dreams in exchange for some good deed, like averting the end of the world. </p><p></p><p>I"m not sure D&D is better off in the end by boiling everything down to a simple formula for convenience's sake. Maybe things are fun when they're not convenient and predictable. There's a downside, that's for sure. But again, when I'm DM'ing, I make the adjustments I need to.</p></blockquote><p></p>
[QUOTE="Felon, post: 3393314, member: 8158"] This is just one of those bizarre D&Disms: even fairly low-level characters with a few hundred gold pieces to their names are wealthy by the standards of those living around them. PC's will eventually become as rich as the richest noble (those elite ones that invariably seem to be semi-retired adventurers themselves notwithstanding). If you're a trillionaire, you will find few doors get slammed in your face. For the model you describe to work, every item-hoarding organization has to exist in a perpetual state of financially solvency. Thsi is where chaos theory steps in and lends the PC's a helping hand. Jihads and adamantine colossi and annihlatrixes cost money. There's going to be somebody out there with cashflow problems and doesn't have the luxury of hoarding. Probably several somebodies. In fact, buying up expensive assets and never liquidating anything to provide captial is a pretty good way to wind up with all your stuff up for auction. We can't all be Michael Jackson. Well, looking back to the heydays of a misspent youth, the desire to obtain a cool magic item that you couldn't just go out and commission was the basis of actual adventuring. Rather than plundering mad money from hapless dungeon-dwellers to go on a shopping spree in town, you'd actually sit down with some sage and figure out how to work around the middle-man (as there were no yellow pages of middle-men to work through). Or you'd be rewarded the item of your dreams in exchange for some good deed, like averting the end of the world. I"m not sure D&D is better off in the end by boiling everything down to a simple formula for convenience's sake. Maybe things are fun when they're not convenient and predictable. There's a downside, that's for sure. But again, when I'm DM'ing, I make the adjustments I need to. [/QUOTE]
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