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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="isoChron" data-source="post: 3393574" data-attributes="member: 5927"><p>Many magic items have become what monosodium glutamate is for food ... ubiquitious and unnecessary. The most memorable moments in playing D&D are about character actions, not magic item actions. Don't you want to say "my character saved the world/town" instead of "my magic item composition was optimal, so I could save the world/town". Is D&D less D&D when there are less magic items or less of the "big six"?</p><p></p><p>What about magic items that have a drawback. I'm not talking about cursed items but something like a cloak of charisma slightly lowering the skills disguise or hide.</p><p>Helmets that lower the chance to spot something (or listen to someone)....</p><p>what would happen if there would be only 1 slot for stat boosting items ? </p><p></p><p>Whatever DM's do to lower the influence of magic items, I think they all have the experience of finding an adequate encounter based on real party power instead of plain party level. So you are free to set limits where ever you want, just make it clear at the start of character building. </p><p>Just my point of view, of course. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="isoChron, post: 3393574, member: 5927"] Many magic items have become what monosodium glutamate is for food ... ubiquitious and unnecessary. The most memorable moments in playing D&D are about character actions, not magic item actions. Don't you want to say "my character saved the world/town" instead of "my magic item composition was optimal, so I could save the world/town". Is D&D less D&D when there are less magic items or less of the "big six"? What about magic items that have a drawback. I'm not talking about cursed items but something like a cloak of charisma slightly lowering the skills disguise or hide. Helmets that lower the chance to spot something (or listen to someone).... what would happen if there would be only 1 slot for stat boosting items ? Whatever DM's do to lower the influence of magic items, I think they all have the experience of finding an adequate encounter based on real party power instead of plain party level. So you are free to set limits where ever you want, just make it clear at the start of character building. Just my point of view, of course. :D [/QUOTE]
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