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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="jmucchiello" data-source="post: 3393586" data-attributes="member: 813"><p>This is not true. I've played in 1e games with fully available magic items (usually on commission but cheap stuff was in the "adventurers' store"). The difference in 1e is there are less must have items. Want to improve your Con? Can't*. Int? Can't*. Dex? Well there's gauntlets of Dexterity that will raise a dex of 14 or higher by +1.</p><p></p><p>And they cost 10,000 gp. It's right there in the 1e DMG. Or that same 10,000 gp might yield the <strong><em>Wand of Orcus</em></strong>?!??!? Now granted the 1e DMG does not encourage free trade of magic items (or artifacts), but I can't imagine we were the only folks who saw the stuff had prices and made them available for sale in large cities.</p><p></p><p>Cloak of protection cost 10,000 gp per plus granted and it affected AC and saving throws. Sword +1 - +5 costs 2,000, 4,000, 7,000, 10,000, and 15,000 gp respectively. But a vorpal sword costs 50,000 gp. Armor is dependent on type chainmail +1 is 3,500 gp but platemail +1 is 5,000 gp. But unlike 3e, armor generally costs more than weapons.</p><p></p><p>* Oh yeah, Manual of Bodily Health. Read once, follow reginmen, gain +1 Con. Once. For all time. Costs 50,000 gp.</p><p></p><p>It isn't that the big six are available. It's that there are more than 3 must haves.</p></blockquote><p></p>
[QUOTE="jmucchiello, post: 3393586, member: 813"] This is not true. I've played in 1e games with fully available magic items (usually on commission but cheap stuff was in the "adventurers' store"). The difference in 1e is there are less must have items. Want to improve your Con? Can't*. Int? Can't*. Dex? Well there's gauntlets of Dexterity that will raise a dex of 14 or higher by +1. And they cost 10,000 gp. It's right there in the 1e DMG. Or that same 10,000 gp might yield the [b][i]Wand of Orcus[/i][/b]?!??!? Now granted the 1e DMG does not encourage free trade of magic items (or artifacts), but I can't imagine we were the only folks who saw the stuff had prices and made them available for sale in large cities. Cloak of protection cost 10,000 gp per plus granted and it affected AC and saving throws. Sword +1 - +5 costs 2,000, 4,000, 7,000, 10,000, and 15,000 gp respectively. But a vorpal sword costs 50,000 gp. Armor is dependent on type chainmail +1 is 3,500 gp but platemail +1 is 5,000 gp. But unlike 3e, armor generally costs more than weapons. * Oh yeah, Manual of Bodily Health. Read once, follow reginmen, gain +1 Con. Once. For all time. Costs 50,000 gp. It isn't that the big six are available. It's that there are more than 3 must haves. [/QUOTE]
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