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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3393881" data-attributes="member: 4937"><p>Errr, I think he was making it fairly clear that he doesn't give a crap about the suggested wealth by level guidelines, and hense, he doesn't give a crap about caring whether his PC's meet some hypothetical and highly suspect absolute guidelines about what is an appropriate challenge for a party of a given character level.</p><p></p><p>Instead, he's suggesting that a 'random' assortment of items some of which are more powerful and some of which are less powerful than default for a character level makes for a more interesting time by all, because instead of a predictable suite of resources the players must use what they have at hand to meet the challenges. And yes, that is interesting for everyone, especially if the DM adds just a small ammount of common sense as guidance when the dice falling where they may produces results that ruin the campaign.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3393881, member: 4937"] Errr, I think he was making it fairly clear that he doesn't give a crap about the suggested wealth by level guidelines, and hense, he doesn't give a crap about caring whether his PC's meet some hypothetical and highly suspect absolute guidelines about what is an appropriate challenge for a party of a given character level. Instead, he's suggesting that a 'random' assortment of items some of which are more powerful and some of which are less powerful than default for a character level makes for a more interesting time by all, because instead of a predictable suite of resources the players must use what they have at hand to meet the challenges. And yes, that is interesting for everyone, especially if the DM adds just a small ammount of common sense as guidance when the dice falling where they may produces results that ruin the campaign. [/QUOTE]
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Andy Collins: "Most Magic Items in D&D Are Awful"
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