Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Andy Collins: "Most Magic Items in D&D Are Awful"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Garnfellow" data-source="post: 3394126" data-attributes="member: 1223"><p>Rather than have these innate bonuses come from class levels, maybe a slightly better way to enact this concept would be to have the big six all act fundamentally as bonded/leveled/growth items: items that grow in power along with the characters. The more time spent with the item and the more powerful the character, the more and mightier powers are unlocked. </p><p></p><p>A key piece would be to make the investment non-transferable: the sword might be +5 in the hands of the fighter who inherited it from his father and wielded it for the last 10 years of game time, but it's only worth +1 to the brigands who stole it last week.</p><p></p><p>This idea was really popularized in Earthdawn, and has been tried several times in 3e (Weapons of Legacy, Swords of Our Fathers, etc.) but (IMHO) never successfully. My biggest problem with all implementations I've seen -- be it feats, prestige classes, or raw XP costs -- was that they were just too expensive to be really enticing for a player. My players cleaned out the WotC revision of White Plume Mountain, and none of them had any interest in keeping any of the legacy weapons.</p><p></p><p>Making the big six all bonded items might solve a LOT of problems, actually. Take hong's problems with NPCs loaded with too much magic gear. That conundrum largely goes away if his stuff is all bounded, and thus worth far less to the PCs than to the NPC.</p></blockquote><p></p>
[QUOTE="Garnfellow, post: 3394126, member: 1223"] Rather than have these innate bonuses come from class levels, maybe a slightly better way to enact this concept would be to have the big six all act fundamentally as bonded/leveled/growth items: items that grow in power along with the characters. The more time spent with the item and the more powerful the character, the more and mightier powers are unlocked. A key piece would be to make the investment non-transferable: the sword might be +5 in the hands of the fighter who inherited it from his father and wielded it for the last 10 years of game time, but it's only worth +1 to the brigands who stole it last week. This idea was really popularized in Earthdawn, and has been tried several times in 3e (Weapons of Legacy, Swords of Our Fathers, etc.) but (IMHO) never successfully. My biggest problem with all implementations I've seen -- be it feats, prestige classes, or raw XP costs -- was that they were just too expensive to be really enticing for a player. My players cleaned out the WotC revision of White Plume Mountain, and none of them had any interest in keeping any of the legacy weapons. Making the big six all bonded items might solve a LOT of problems, actually. Take hong's problems with NPCs loaded with too much magic gear. That conundrum largely goes away if his stuff is all bounded, and thus worth far less to the PCs than to the NPC. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Andy Collins: "Most Magic Items in D&D Are Awful"
Top