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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3394262" data-attributes="member: 4937"><p>I don't think that that follows from what I wrote. I assume that all players, bad roleplayers and good ones, want better AC and better weapons and better saves. Naturally, you want things that increase your players survivability. What I'm pointing out as annoying to me is the demand that they recieve these things (and exactly these things), else they just aren't going to play. </p><p></p><p>For example, I'd have absolutely no problem with a DM that made magic hideously rare, so much so that a 12th level character prized his ring of +2 bonus to stealth and masterwork battleaxe. That's perfectly sane and interesting as far as I'm concerned, so long as the DM also understands that the longer such a campaign goes on, the more that it will lag magic heavy campaigns in the challenges it can cope with. But, there is nothing at all inherently wrong with not getting magic items and having to solve problems with ropes, 10' poles, small sacks, lock picks, spikes, hammers, a trusty battleaxe and your wits.</p><p></p><p></p><p></p><p>And until you are forced to fight one with little more than rusty pipe, you aren't really forced to think outside the box either. It's not incumbant on the DM to give you the tools you want to have to win the challenge. It's only incumbant on the DM to give you the tools that you need to win the challenge. </p><p></p><p></p><p></p><p>Your complaints are directed toward entirely the wrong problem. The problem here is not that the DM decided to deprive you of magic Wal-Marts, and your prized 'big six'. It's that he presented you with a challenge that he also didn't equip you to handle. This is a problem whether or not the DM has magic Wal-Marts or hands out the 'big six' like candy. Magic Wal-Marts do not gaurantee balanced and appropriate challenges. The CR system doesn't guarantee balanced and appropriate challenges. Only a DM can do that. True, the RAW and guidelines encourage balanced an appropriate challenges and an inexperienced DM may be doing well to stick by them until he learns thier deficiencies and how to game them, and what exactly those CR numbers assume, but at no point is the problem the DM departing from the assumptions of the rules. The problem is, whether the DM stuck to the guidelines or didn't, poor DM judgment.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3394262, member: 4937"] I don't think that that follows from what I wrote. I assume that all players, bad roleplayers and good ones, want better AC and better weapons and better saves. Naturally, you want things that increase your players survivability. What I'm pointing out as annoying to me is the demand that they recieve these things (and exactly these things), else they just aren't going to play. For example, I'd have absolutely no problem with a DM that made magic hideously rare, so much so that a 12th level character prized his ring of +2 bonus to stealth and masterwork battleaxe. That's perfectly sane and interesting as far as I'm concerned, so long as the DM also understands that the longer such a campaign goes on, the more that it will lag magic heavy campaigns in the challenges it can cope with. But, there is nothing at all inherently wrong with not getting magic items and having to solve problems with ropes, 10' poles, small sacks, lock picks, spikes, hammers, a trusty battleaxe and your wits. And until you are forced to fight one with little more than rusty pipe, you aren't really forced to think outside the box either. It's not incumbant on the DM to give you the tools you want to have to win the challenge. It's only incumbant on the DM to give you the tools that you need to win the challenge. Your complaints are directed toward entirely the wrong problem. The problem here is not that the DM decided to deprive you of magic Wal-Marts, and your prized 'big six'. It's that he presented you with a challenge that he also didn't equip you to handle. This is a problem whether or not the DM has magic Wal-Marts or hands out the 'big six' like candy. Magic Wal-Marts do not gaurantee balanced and appropriate challenges. The CR system doesn't guarantee balanced and appropriate challenges. Only a DM can do that. True, the RAW and guidelines encourage balanced an appropriate challenges and an inexperienced DM may be doing well to stick by them until he learns thier deficiencies and how to game them, and what exactly those CR numbers assume, but at no point is the problem the DM departing from the assumptions of the rules. The problem is, whether the DM stuck to the guidelines or didn't, poor DM judgment. [/QUOTE]
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