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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3394405" data-attributes="member: 4937"><p>It's not unrealistically high. My bar is realistically high. My bar was set high by playing with and being mentored by good players. </p><p></p><p>Is it unrealistic to think that a 12 year old can do that without help? Yeah, definately. My adventure designs at age 12 were really immature (to say nothing of what they were at age 9 when I first grabbed up a red box set and played with my 3rd grade friends). My DMing style was nonexistant and defaulted to pretty much hack-and-slash, rince repeat, dicing sessions. My RP ability didn't exist until an older DM coaxed it out of me, and showed me how to run an emmersive story and taught me by example how much better a game could be if ran in that fashion. Not that I wasn't having fun before hand, but the bar did go up...</p><p></p><p>I would have just liked a little more mention of rule 0 and where the game can head from its default guidelines. That's all. The problem is in a way that 3rd edition suffers from its own good design, in that its such a good design, new players tend to be of the opinion that its holy canon or something rather than just pretty good guidelines.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3394405, member: 4937"] It's not unrealistically high. My bar is realistically high. My bar was set high by playing with and being mentored by good players. Is it unrealistic to think that a 12 year old can do that without help? Yeah, definately. My adventure designs at age 12 were really immature (to say nothing of what they were at age 9 when I first grabbed up a red box set and played with my 3rd grade friends). My DMing style was nonexistant and defaulted to pretty much hack-and-slash, rince repeat, dicing sessions. My RP ability didn't exist until an older DM coaxed it out of me, and showed me how to run an emmersive story and taught me by example how much better a game could be if ran in that fashion. Not that I wasn't having fun before hand, but the bar did go up... I would have just liked a little more mention of rule 0 and where the game can head from its default guidelines. That's all. The problem is in a way that 3rd edition suffers from its own good design, in that its such a good design, new players tend to be of the opinion that its holy canon or something rather than just pretty good guidelines. [/QUOTE]
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Andy Collins: "Most Magic Items in D&D Are Awful"
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