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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="MerricB" data-source="post: 3394825" data-attributes="member: 3586"><p>Something reasonable in this thread? Isn't that against the law or something? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>One thing I find interesting is whether "the Big Six" items are actually desirable to have in the game.</p><p></p><p>Let's have a look:</p><p></p><p><strong>Magic Weapon</strong></p><p>A key part of fantasy mythology. You can't really get rid of this one. </p><p></p><p><strong>Magic Armour and Shield</strong></p><p>Perhaps not a key part of fantasy mythology, but a key part of D&D play over the years. Getting rid of them might be desirable to keep ACs lower, but I wouldn't want to do it.</p><p></p><p><strong>Ring of Protection</strong></p><p>In earlier editions of D&D, assuming I recall correctly, <em>rings of protection</em> did not stack with magical bonuses to AC, and gave bonuses to saving throws. I'd prefer them not stacking, just to keep AC under control.</p><p></p><p><strong>Cloak of Resistance</strong></p><p>Cloaks have the saving throw function of the old Rings of Protection. What is different in 3e is how the difficulty of saving throws increases. These are fine.</p><p></p><p><strong>Amulet of Natural Armour</strong></p><p>Totally new. I don't really like them that much, as they continue with AC escalation.</p><p></p><p><strong>Ability-score boosters</strong></p><p>Increasing stats is fun. It's essential to 3e D&D. It's also massively problematic as their are so many things that depend on ability scores. I'd be tempted to remove them (or have only +2 versions) in a new edition. However...</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 3394825, member: 3586"] Something reasonable in this thread? Isn't that against the law or something? :) One thing I find interesting is whether "the Big Six" items are actually desirable to have in the game. Let's have a look: [b]Magic Weapon[/b] A key part of fantasy mythology. You can't really get rid of this one. [b]Magic Armour and Shield[/b] Perhaps not a key part of fantasy mythology, but a key part of D&D play over the years. Getting rid of them might be desirable to keep ACs lower, but I wouldn't want to do it. [b]Ring of Protection[/b] In earlier editions of D&D, assuming I recall correctly, [i]rings of protection[/i] did not stack with magical bonuses to AC, and gave bonuses to saving throws. I'd prefer them not stacking, just to keep AC under control. [b]Cloak of Resistance[/b] Cloaks have the saving throw function of the old Rings of Protection. What is different in 3e is how the difficulty of saving throws increases. These are fine. [b]Amulet of Natural Armour[/b] Totally new. I don't really like them that much, as they continue with AC escalation. [b]Ability-score boosters[/b] Increasing stats is fun. It's essential to 3e D&D. It's also massively problematic as their are so many things that depend on ability scores. I'd be tempted to remove them (or have only +2 versions) in a new edition. However... Cheers! [/QUOTE]
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