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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="WayneLigon" data-source="post: 3395569" data-attributes="member: 3649"><p>Because God knows nobody ever gets out of the dungeon and adventures in a city, or creates a campaign that deals with nobles and politics, or has better things to do with the the treasure they bled for than chunk it down the magic item creation rat-hole. I've had a few characters that accomplished more good, saved more lives, and won more honor over <em>dinner </em> than others accomplished by spending their lives plundering dark pits and ancient ruins and cutting down waves of orcs.</p><p></p><p>But then you get adventures and campaigns like that when you step back and consider a game world as you would a living, breathing setting rather than just a backdrop. I certainly don't want to go back to the days where The City or The Town was just a place to get healed up and buy some extra pitons.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 3395569, member: 3649"] Because God knows nobody ever gets out of the dungeon and adventures in a city, or creates a campaign that deals with nobles and politics, or has better things to do with the the treasure they bled for than chunk it down the magic item creation rat-hole. I've had a few characters that accomplished more good, saved more lives, and won more honor over [I]dinner [/I] than others accomplished by spending their lives plundering dark pits and ancient ruins and cutting down waves of orcs. But then you get adventures and campaigns like that when you step back and consider a game world as you would a living, breathing setting rather than just a backdrop. I certainly don't want to go back to the days where The City or The Town was just a place to get healed up and buy some extra pitons. [/QUOTE]
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