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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3396729" data-attributes="member: 4937"><p>Speaking as a player who has experience many different DM's, I think that is an absurd notion. Not only are there DM's that run a game that is enjoyed more by particular groups, there are DM's that run a game that would be enjoyed more by any group compared to some other DM. I have witnessed on several occassions DM's steal groups from other DM's - intentionally or unintentionally - by simply being a better DM by any objective standard of what it means to be a better DM. So, yes, some DM's games are certainly better than other ones.</p><p></p><p>Without creating a fire storm over what it means to be a better DM, let me state that your two characterizations don't characterize my position at all. </p><p></p><p>I said, more or less, the mature game is the one were the DM provides the players the means they need to overcome challenges, not necessarily the means that they want. That isn't to say that you don't necessarily give the players what they want sometimes, or that the DM always can foresee the solution that the players adopt (good players are almost as cunnng of SOBs as good DMs *wink*), but it is does mean that a mature DM is thinking out why things are being put were they are and whether there are reasonable means to overcome the challenge.</p><p></p><p>High magic or low magic is less important to that, though I would say that a mature setting has an internal consistancy to it, so that - for example - a setting with 'magical wal-marts' and mystic items already on the shelf will look more like Eberron than it will look like Greyhawk and that the DM will have chosen a setting that suits the sort of game he wants to run.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3396729, member: 4937"] Speaking as a player who has experience many different DM's, I think that is an absurd notion. Not only are there DM's that run a game that is enjoyed more by particular groups, there are DM's that run a game that would be enjoyed more by any group compared to some other DM. I have witnessed on several occassions DM's steal groups from other DM's - intentionally or unintentionally - by simply being a better DM by any objective standard of what it means to be a better DM. So, yes, some DM's games are certainly better than other ones. Without creating a fire storm over what it means to be a better DM, let me state that your two characterizations don't characterize my position at all. I said, more or less, the mature game is the one were the DM provides the players the means they need to overcome challenges, not necessarily the means that they want. That isn't to say that you don't necessarily give the players what they want sometimes, or that the DM always can foresee the solution that the players adopt (good players are almost as cunnng of SOBs as good DMs *wink*), but it is does mean that a mature DM is thinking out why things are being put were they are and whether there are reasonable means to overcome the challenge. High magic or low magic is less important to that, though I would say that a mature setting has an internal consistancy to it, so that - for example - a setting with 'magical wal-marts' and mystic items already on the shelf will look more like Eberron than it will look like Greyhawk and that the DM will have chosen a setting that suits the sort of game he wants to run. [/QUOTE]
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