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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="GoodKingJayIII" data-source="post: 3396764" data-attributes="member: 13804"><p>First of all, I'm not sure that I ever talked about the quality of the DM. That <em>is</em> a different subject, and one that never entered into my mind nor that has anything to do with the topic at hand. I think maybe I was a little unclear, but I also think you were reading something that wasn't there.</p><p></p><p>When I said "no one's game is better than another" I meant "No one's preferred play style is better than another." I don't think you considered my comment in the context of the statement directly above it: the implied idea that <em>less magic items equal a more mature, interesting, or challenging game</em>. That simply can't be true, because it's a matter of preference and opinion. </p><p></p><p>If you think <em>that's</em> an absurd notion... well, I can't continue to have this conversation with you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Secondly, you seem to think I was talking about you. I wasn't. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> There are a number of people who voiced that general opinion in this thread. I don't have to name names; to me, it's clear as day who does and doesn't think that. But I realize that's my opinion and I'm not intending to insult people or start a flame war.</p><p></p><p>Now, on to your points:</p><p></p><p></p><p></p><p>I agree, except the about the last part, <em>not necessarily the means that they want</em>. If you're not giving your players what they want, why would they keep playing in your game. I'm not saying you should acquiesce to every little demand, but DnD is a cooperative game. It's not an "all-or-nothing" environment. DMs and players have to meet in the middle. Since DMs have to be the judge during the game, almost all of this should be hammered out before a session or campaign. When I DM it's important to me to cater to my players as well as run the game I want.</p><p></p><p></p><p></p><p>Again, I agree. We seem to be on mostly the same page. What are we arguing about again? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="GoodKingJayIII, post: 3396764, member: 13804"] First of all, I'm not sure that I ever talked about the quality of the DM. That [I]is[/I] a different subject, and one that never entered into my mind nor that has anything to do with the topic at hand. I think maybe I was a little unclear, but I also think you were reading something that wasn't there. When I said "no one's game is better than another" I meant "No one's preferred play style is better than another." I don't think you considered my comment in the context of the statement directly above it: the implied idea that [I]less magic items equal a more mature, interesting, or challenging game[/I]. That simply can't be true, because it's a matter of preference and opinion. If you think [I]that's[/I] an absurd notion... well, I can't continue to have this conversation with you. :D Secondly, you seem to think I was talking about you. I wasn't. :) There are a number of people who voiced that general opinion in this thread. I don't have to name names; to me, it's clear as day who does and doesn't think that. But I realize that's my opinion and I'm not intending to insult people or start a flame war. Now, on to your points: I agree, except the about the last part, [i]not necessarily the means that they want[/i]. If you're not giving your players what they want, why would they keep playing in your game. I'm not saying you should acquiesce to every little demand, but DnD is a cooperative game. It's not an "all-or-nothing" environment. DMs and players have to meet in the middle. Since DMs have to be the judge during the game, almost all of this should be hammered out before a session or campaign. When I DM it's important to me to cater to my players as well as run the game I want. Again, I agree. We seem to be on mostly the same page. What are we arguing about again? :p [/QUOTE]
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