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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Celebrim" data-source="post: 3396834" data-attributes="member: 4937"><p>You seemed to be painting with a broad brush, and I understood your statement "no one's game is better than another" to mean "no one plays the game better than anyone else", which either from a player or DM perspective I've found to be false.</p><p></p><p>Other than that, not much. However...</p><p></p><p> - emphasis mine</p><p></p><p>I'd like to point out that "the means that they want" is not at all the same as "what they want". That word you left out when you segued between what I said and what you said is important. I agree that the wise DM rewards players overcoming challenges by giving them something of what they want. And I agree that a DM should at the least clearly communicate to the player what sort of game he's going to provide so that they can decide if this is something that they want to do and not waste a player's time. I do not agree that the DM is under any obligation to give any player any particular resource that they desire. If the player wants a <em>+4 vorpal sword</em> and a <em>cloak of resistance +5</em> and a <em>portable hole</em> and a <em>sphere of annihilation</em>, the DM is under no obligation to provide any of these specific things no matter how badly a player wants them and no matter how useful they might be to solve the particular challenge at hand. The DM is under no obligation to provide a scroll of disentigration to a player no matter how simple it would make it to solve a particular puzzle. The DM is under no obligation to introduce gunpowder to a campaign world just because a player thinks it would be useful or cool. And the DM is under no obligation to allow a particular feat, splatbook, or prestige class into the game no matter how much a player whines for it.</p><p></p><p>The DM's obligation is to be fair, respectful, impartial, considerate, and to entertain. That's it. </p><p></p><p>A player is under some obligation in my opinion to respect the DM who is providing the game, to behave civily, to not rob the other players of thier enjoyment, and abide by the DM's rulings even if he thinks that they are wrong. If he can't do these things, he just shouldn't play with that DM. </p><p></p><p>This always starts an argument, but my personal feeling is that the DM owns the game. I've come to this conclusion because the DM puts far more effort into the game than anyone else. DMing is work. It's alot of work. When I sit down at another DM's table I give him all the respect and deference that I would want to recieve from a player at my table, because I know how much work goes into putting together a really great session and I feel honored to be allowed to partake of that.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 3396834, member: 4937"] You seemed to be painting with a broad brush, and I understood your statement "no one's game is better than another" to mean "no one plays the game better than anyone else", which either from a player or DM perspective I've found to be false. Other than that, not much. However... - emphasis mine I'd like to point out that "the means that they want" is not at all the same as "what they want". That word you left out when you segued between what I said and what you said is important. I agree that the wise DM rewards players overcoming challenges by giving them something of what they want. And I agree that a DM should at the least clearly communicate to the player what sort of game he's going to provide so that they can decide if this is something that they want to do and not waste a player's time. I do not agree that the DM is under any obligation to give any player any particular resource that they desire. If the player wants a [I]+4 vorpal sword[/I] and a [I]cloak of resistance +5[/I] and a [I]portable hole[/I] and a [i]sphere of annihilation[/i], the DM is under no obligation to provide any of these specific things no matter how badly a player wants them and no matter how useful they might be to solve the particular challenge at hand. The DM is under no obligation to provide a scroll of disentigration to a player no matter how simple it would make it to solve a particular puzzle. The DM is under no obligation to introduce gunpowder to a campaign world just because a player thinks it would be useful or cool. And the DM is under no obligation to allow a particular feat, splatbook, or prestige class into the game no matter how much a player whines for it. The DM's obligation is to be fair, respectful, impartial, considerate, and to entertain. That's it. A player is under some obligation in my opinion to respect the DM who is providing the game, to behave civily, to not rob the other players of thier enjoyment, and abide by the DM's rulings even if he thinks that they are wrong. If he can't do these things, he just shouldn't play with that DM. This always starts an argument, but my personal feeling is that the DM owns the game. I've come to this conclusion because the DM puts far more effort into the game than anyone else. DMing is work. It's alot of work. When I sit down at another DM's table I give him all the respect and deference that I would want to recieve from a player at my table, because I know how much work goes into putting together a really great session and I feel honored to be allowed to partake of that. [/QUOTE]
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