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Andy Collins: "Most Magic Items in D&D Are Awful"
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<blockquote data-quote="Agamemnon" data-source="post: 3400376" data-attributes="member: 2567"><p>Well, the Cape of the Mounteback wasn't the best possible example, I think, since its resale value is rather high. the Compendium is full of many interesting items that I could see a character wanting to retain the benefits of even if doing so costed more than going the BigSix route. </p><p></p><p>For example, <em>strongarm bracers</em> allow you to wield weapons like you were one category above your normal size, a benefit that would be beneficial to weapon-using characters at any level, and methinks it would be worth it to imbue an ability boost onto them instead of having to swap them out if a pair of <em>bracers of dexterity +4</em> come along.</p><p></p><p>In any case, it's probably situation-dependent. A lot of the new items have interesting and useful properties that would go well together with the more familiar, "flat" mechanical bonuses to create treasure items suitable for any character level.</p></blockquote><p></p>
[QUOTE="Agamemnon, post: 3400376, member: 2567"] Well, the Cape of the Mounteback wasn't the best possible example, I think, since its resale value is rather high. the Compendium is full of many interesting items that I could see a character wanting to retain the benefits of even if doing so costed more than going the BigSix route. For example, [I]strongarm bracers[/I] allow you to wield weapons like you were one category above your normal size, a benefit that would be beneficial to weapon-using characters at any level, and methinks it would be worth it to imbue an ability boost onto them instead of having to swap them out if a pair of [I]bracers of dexterity +4[/I] come along. In any case, it's probably situation-dependent. A lot of the new items have interesting and useful properties that would go well together with the more familiar, "flat" mechanical bonuses to create treasure items suitable for any character level. [/QUOTE]
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