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Andy Collins speaks - Spell Compendium
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<blockquote data-quote="MerricB" data-source="post: 2442145" data-attributes="member: 3586"><p>Ah, the "I don't think it's good, so they shouldn't do it at all" dismissal.</p><p></p><p>In fact, I expect Spell Compendium to be a boon for spellcasters, especially Wizards and Clerics.</p><p></p><p>I know from my own experiences that D&D can suffer from having too many books. This is not in the sense that the books don't add good things to the game, for they surely do, but that once you start combining elements of different books into the same character, you suddenly have to have a much bigger library available when you play that character. This can be a real pain at conventions - it is enough of a problem in my home games.</p><p></p><p>My current character, a 4th level Diviner in the Dragonlance world, is sourced from four books (PHB, DLCS, CV and RoD). Already I have quadrupled the books I need to play him. Or have I? </p><p></p><p>In fact, I haven't. Feat descriptions are (in general) short. Most aren't required to be used in play, for they merely modify stats. (e.g. Weapon Focus). </p><p></p><p>However, I do need to keep CV with me, because it has the descriptions of one of my primary spells. (Master's Touch - for some reason, I'm the one who has ended up with the +1 shocking burst longsword!)</p><p></p><p>Spells, like feats, are something that most D&D books have a few of. As a result, there are many, many sources for them. A compilation of these scattered spells into one book reduces the number of reference books I actually need to travel with. (High-level wizards will benefit greatly).</p><p></p><p>Then too, some of these spells are in obscure sources (any spell printed in Dragon qualifies!), and a compilation can bring them to our attention again.</p><p></p><p>Will everyone need this book? Absolutely not!</p><p></p><p>I'm looking forward to having this book, and being able to look at the different divinations that have been created for Wizards; some that I've forgotten, and others that I've never known about.</p><p></p><p>I would say that spells, along with monsters, are the aspects of D&D that have to be most frequently referenced by the games' players. (Do you require your players to have their book open to the spell description when they cast it? I certainly do, so it is handy if I need to doublecheck something).</p><p></p><p>Of course there are PHB spells that people don't use. Why is that? Because some spells are useless in a typical D&D session. (Guards and Wards, one of my favourite flavoursome spells, is not something my PC is going to be casting in a normal session). Others are under the power curve. And, there are those spells that should exist, but don't... except in the supplements.</p><p></p><p>I can use the core books to run a satisfying game, but sometimes I want more variety than just the core books provide. So, I turn to the supplements. Having a portion of that information in a collected form where it is especially useful is something I desire.</p><p></p><p>And I wouldn't mind seeing some 3.5e updates for some forgotten 3e spells.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 2442145, member: 3586"] Ah, the "I don't think it's good, so they shouldn't do it at all" dismissal. In fact, I expect Spell Compendium to be a boon for spellcasters, especially Wizards and Clerics. I know from my own experiences that D&D can suffer from having too many books. This is not in the sense that the books don't add good things to the game, for they surely do, but that once you start combining elements of different books into the same character, you suddenly have to have a much bigger library available when you play that character. This can be a real pain at conventions - it is enough of a problem in my home games. My current character, a 4th level Diviner in the Dragonlance world, is sourced from four books (PHB, DLCS, CV and RoD). Already I have quadrupled the books I need to play him. Or have I? In fact, I haven't. Feat descriptions are (in general) short. Most aren't required to be used in play, for they merely modify stats. (e.g. Weapon Focus). However, I do need to keep CV with me, because it has the descriptions of one of my primary spells. (Master's Touch - for some reason, I'm the one who has ended up with the +1 shocking burst longsword!) Spells, like feats, are something that most D&D books have a few of. As a result, there are many, many sources for them. A compilation of these scattered spells into one book reduces the number of reference books I actually need to travel with. (High-level wizards will benefit greatly). Then too, some of these spells are in obscure sources (any spell printed in Dragon qualifies!), and a compilation can bring them to our attention again. Will everyone need this book? Absolutely not! I'm looking forward to having this book, and being able to look at the different divinations that have been created for Wizards; some that I've forgotten, and others that I've never known about. I would say that spells, along with monsters, are the aspects of D&D that have to be most frequently referenced by the games' players. (Do you require your players to have their book open to the spell description when they cast it? I certainly do, so it is handy if I need to doublecheck something). Of course there are PHB spells that people don't use. Why is that? Because some spells are useless in a typical D&D session. (Guards and Wards, one of my favourite flavoursome spells, is not something my PC is going to be casting in a normal session). Others are under the power curve. And, there are those spells that should exist, but don't... except in the supplements. I can use the core books to run a satisfying game, but sometimes I want more variety than just the core books provide. So, I turn to the supplements. Having a portion of that information in a collected form where it is especially useful is something I desire. And I wouldn't mind seeing some 3.5e updates for some forgotten 3e spells. Cheers! [/QUOTE]
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