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Andy Collins speaks - the Elf Wizard
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<blockquote data-quote="mearls" data-source="post: 2050639" data-attributes="member: 697"><p>I think the entire "elves don't make good wizards" thing is spot on. In the homebrew campaign I'm building, I use three types of elves. They replace the standard elf and the elves in the DMG. I dropped the penalty to Con, because I think it's the steepest ability penalty you can hand out, sort of like how a bonus to Str is the best stat advantage you can get.</p><p></p><p>Wood Elves: +2 Dex, -2 Str, favored class ranger</p><p>These guys are the typical live in the woods and shoot bows really well elves. AKA Legolas.</p><p></p><p>Grey Elves: +2 Int, -2 Str, favored class wizard</p><p>These guys are the typical hide away from humans deep in the woods elves. AKA Eldrond, even if he is a half-elf.</p><p></p><p>High Elves: +2 Charisma, -2 Str, favored class sorcerer</p><p>These guys are the typical sail across the ocean and get all arrogant about it elves. AKA Galadriel.</p><p></p><p>I've always really liked breaking elves down into several subraces. Elves vary from humans with pointy ears to ephemeral, fae folk not only in fantasy lit, but in how I've seen people play them.</p><p></p><p>Anyway, in my experience elves make OK wizards, but they aren't good enough at it to forge a close class/race connection like you see with almost every other race:</p><p></p><p>Half-orc = barbarian</p><p>Dwarf = fighter</p><p>Halfling = rogue</p><p></p><p>Gnomes are sort of in the same boat, too. I think the elves have a few too many legacy features, like the weapon proficiency thing. It drives me nuts that the elves, who are supposed to be great wizards, get a bunch of weapon proficiencies and a god whose domains include war.</p><p></p><p>Completely off topic - Moradin needs the war domain. Don't do it for me - do it for all the dwarf clerics in D&D minis who are forced into a horridly sub-optimal feat choice.</p></blockquote><p></p>
[QUOTE="mearls, post: 2050639, member: 697"] I think the entire "elves don't make good wizards" thing is spot on. In the homebrew campaign I'm building, I use three types of elves. They replace the standard elf and the elves in the DMG. I dropped the penalty to Con, because I think it's the steepest ability penalty you can hand out, sort of like how a bonus to Str is the best stat advantage you can get. Wood Elves: +2 Dex, -2 Str, favored class ranger These guys are the typical live in the woods and shoot bows really well elves. AKA Legolas. Grey Elves: +2 Int, -2 Str, favored class wizard These guys are the typical hide away from humans deep in the woods elves. AKA Eldrond, even if he is a half-elf. High Elves: +2 Charisma, -2 Str, favored class sorcerer These guys are the typical sail across the ocean and get all arrogant about it elves. AKA Galadriel. I've always really liked breaking elves down into several subraces. Elves vary from humans with pointy ears to ephemeral, fae folk not only in fantasy lit, but in how I've seen people play them. Anyway, in my experience elves make OK wizards, but they aren't good enough at it to forge a close class/race connection like you see with almost every other race: Half-orc = barbarian Dwarf = fighter Halfling = rogue Gnomes are sort of in the same boat, too. I think the elves have a few too many legacy features, like the weapon proficiency thing. It drives me nuts that the elves, who are supposed to be great wizards, get a bunch of weapon proficiencies and a god whose domains include war. Completely off topic - Moradin needs the war domain. Don't do it for me - do it for all the dwarf clerics in D&D minis who are forced into a horridly sub-optimal feat choice. [/QUOTE]
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