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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="GreyLord" data-source="post: 8031052" data-attributes="member: 4348"><p>I think they understand this. It's just one thing that they'd like addressed to make it easier.</p><p></p><p>I've seen requests for translations of the PHB for them to get players (normally whom English is a second language, a LOT of people know English, but it isn't their primary language) who have an easier time reading their native language into playing D&D. </p><p></p><p>They DO have some people (and it's amazing how much time people have invested into these) that have done their own translations of D&D books. Commonly individuals who want a translation are pointed in the direction of one of these. I think, there is still a queasy feeling that this is somewhat like piracy though, even though a relevant material in the language isn't available in some of the areas they are asking for it. [Adding edit: To be clear, there may be official translations out there as I've seen mention there may be in this thread, this was just something that was brought up to me when asking]</p><p></p><p>There has been some suggestions at times for them to just find groups or go to CONS to learn from others, and I know there are many Asian players that go to CONS. Of the ones I play with, none of them go. Of those that have in the past, I will say 100% of them that attended them in the US ran into issues of my original post pertaining to points #1 and #2 (reasons I suppose for them not to go anymore). Thus, it seems most of them would rather introduce players more in home games rather than public ones or online from what I gather.</p><p></p><p>I think they understand the issue of costs and resource allocation. It's not beneficial to sink in the money compared to the sales. It's just that if one was considering issues of modern gamers, it's one that pops up as something they would like.</p><p></p><p>In that light, regarding the entire OA issue...</p><p></p><p>OA 1e (and frankly, even 3e) are minute enough that most of the RPG audience today aren't using them, and thus other things are of more concern from what I gather. It doesn't mean they are problem free, but that their impact is so small compared to the other issues I mentioned that bigger issues would be preferred to be taken head on first.</p><p></p><p>Even if it is a cost/benefit item, it is a higher priority listed item for those I know currently playing the game than addressing a book from over 30 years ago. It isn't to say there aren't problems with it, but even something that they understand with the cost/benefit difficulties (and they have no illusions that they will have all the translations they are looking for to be officially released), it is of a higher interest and concern to them in general. Probably due to relevance with their current gaming and current gaming groups (and the games they are currently playing.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 8031052, member: 4348"] I think they understand this. It's just one thing that they'd like addressed to make it easier. I've seen requests for translations of the PHB for them to get players (normally whom English is a second language, a LOT of people know English, but it isn't their primary language) who have an easier time reading their native language into playing D&D. They DO have some people (and it's amazing how much time people have invested into these) that have done their own translations of D&D books. Commonly individuals who want a translation are pointed in the direction of one of these. I think, there is still a queasy feeling that this is somewhat like piracy though, even though a relevant material in the language isn't available in some of the areas they are asking for it. [Adding edit: To be clear, there may be official translations out there as I've seen mention there may be in this thread, this was just something that was brought up to me when asking] There has been some suggestions at times for them to just find groups or go to CONS to learn from others, and I know there are many Asian players that go to CONS. Of the ones I play with, none of them go. Of those that have in the past, I will say 100% of them that attended them in the US ran into issues of my original post pertaining to points #1 and #2 (reasons I suppose for them not to go anymore). Thus, it seems most of them would rather introduce players more in home games rather than public ones or online from what I gather. I think they understand the issue of costs and resource allocation. It's not beneficial to sink in the money compared to the sales. It's just that if one was considering issues of modern gamers, it's one that pops up as something they would like. In that light, regarding the entire OA issue... OA 1e (and frankly, even 3e) are minute enough that most of the RPG audience today aren't using them, and thus other things are of more concern from what I gather. It doesn't mean they are problem free, but that their impact is so small compared to the other issues I mentioned that bigger issues would be preferred to be taken head on first. Even if it is a cost/benefit item, it is a higher priority listed item for those I know currently playing the game than addressing a book from over 30 years ago. It isn't to say there aren't problems with it, but even something that they understand with the cost/benefit difficulties (and they have no illusions that they will have all the translations they are looking for to be officially released), it is of a higher interest and concern to them in general. Probably due to relevance with their current gaming and current gaming groups (and the games they are currently playing. [/QUOTE]
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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