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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Bagpuss" data-source="post: 8032292" data-attributes="member: 3987"><p>Not an issue writers shouldn't be limited to their own lived experience.</p><p></p><p></p><p></p><p>Again not an issue, the whole point of roleplaying is to pretend to be a character you are not and be something outside your own lived experience.</p><p></p><p></p><p></p><p>It's baffling to me that people think writers be limited to certain subjects, and that roleplayers not be allowed to play different characters.</p><p></p><p></p><p></p><p>Yeah so would I. However if you actually bothered to look at the Bibliography there are plenty of people with lived experience that were consulted via the books they have written on the subject. The Special Thanks section calls out a group of Japanese players who critiqued and lead to changes in the document.</p><p></p><p>David "Zeb" Cook forward makes it clear as well that while they tried to keep material accurate, if that got in the way of playability or fun then that won out, and also it was about what people thought the Orient was like from popular culture not necessarily what it actually is.</p><p></p><p>It would be a bit like you complaining about Netflix's <strong>Warrior Nun</strong> as a Catholic, that it doesn't show true Catholic culture and what the faith is really about. Well of course it doesn't and nobody expects it too. You didn't pick up OA as a scholarly work on the cultures of the Far East, you bought it as a fun supplement to a game and a chance to play as the Ninjas and Samurai you saw in the popular movies of the time.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 8032292, member: 3987"] Not an issue writers shouldn't be limited to their own lived experience. [I][/I] Again not an issue, the whole point of roleplaying is to pretend to be a character you are not and be something outside your own lived experience. It's baffling to me that people think writers be limited to certain subjects, and that roleplayers not be allowed to play different characters. Yeah so would I. However if you actually bothered to look at the Bibliography there are plenty of people with lived experience that were consulted via the books they have written on the subject. The Special Thanks section calls out a group of Japanese players who critiqued and lead to changes in the document. David "Zeb" Cook forward makes it clear as well that while they tried to keep material accurate, if that got in the way of playability or fun then that won out, and also it was about what people thought the Orient was like from popular culture not necessarily what it actually is. It would be a bit like you complaining about Netflix's [B]Warrior Nun[/B] as a Catholic, that it doesn't show true Catholic culture and what the faith is really about. Well of course it doesn't and nobody expects it too. You didn't pick up OA as a scholarly work on the cultures of the Far East, you bought it as a fun supplement to a game and a chance to play as the Ninjas and Samurai you saw in the popular movies of the time. [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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