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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Myrdin Potter" data-source="post: 8032484" data-attributes="member: 6843593"><p>Um, no. Not unless you apply the instruction manual stipulation to all the other classes in the game which no one does. At the time, the game was about 10 years old and the framework then was all about creating a new class. No reasonable person would think that you are recreating what actual Samurai were in the time period. I have been fighting in armor for 35+ years and I don't think the Fighter class tells me how to fight. It is not an "instruction manual" on how to do anything. It is game rules how to pretend to be the character classes in it, just like the PHB then and now has rules on how to play a Paladin. These characters are superhuman and magical. Gygax went crazy with all the specific polearms and specific weapon adjustments vs. different armor classes. The game did the same with classes and Dragon magazine was full of them.</p><p></p><p>I understand that there are tropes and stereotypes in the book and that some people may be sensitive to them. Some to the point of being offended. But I think you are exulting the use of the book past reasonableness. You also are dismissing other media. You don't "passively" experience a show like Warrior Nun. You sit down, turn the TV on (or start the streaming) and choose to keep watching it and watch the next episode. That is not passive. I think the disclaimer is fine for a book like this as even the most pointed critiques find it cringe-worthy at worst. And that is to them.</p><p></p><p>I personally don't know if we need all those Asian themed classes anymore in the modern game as the main classes can easily cover them. I have noted that a leading Japanese TRPG (Sword World) does not have them.</p></blockquote><p></p>
[QUOTE="Myrdin Potter, post: 8032484, member: 6843593"] Um, no. Not unless you apply the instruction manual stipulation to all the other classes in the game which no one does. At the time, the game was about 10 years old and the framework then was all about creating a new class. No reasonable person would think that you are recreating what actual Samurai were in the time period. I have been fighting in armor for 35+ years and I don't think the Fighter class tells me how to fight. It is not an "instruction manual" on how to do anything. It is game rules how to pretend to be the character classes in it, just like the PHB then and now has rules on how to play a Paladin. These characters are superhuman and magical. Gygax went crazy with all the specific polearms and specific weapon adjustments vs. different armor classes. The game did the same with classes and Dragon magazine was full of them. I understand that there are tropes and stereotypes in the book and that some people may be sensitive to them. Some to the point of being offended. But I think you are exulting the use of the book past reasonableness. You also are dismissing other media. You don't "passively" experience a show like Warrior Nun. You sit down, turn the TV on (or start the streaming) and choose to keep watching it and watch the next episode. That is not passive. I think the disclaimer is fine for a book like this as even the most pointed critiques find it cringe-worthy at worst. And that is to them. I personally don't know if we need all those Asian themed classes anymore in the modern game as the main classes can easily cover them. I have noted that a leading Japanese TRPG (Sword World) does not have them. [/QUOTE]
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Community
General Tabletop Discussion
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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