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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Panda-s1" data-source="post: 8032585" data-attributes="member: 59554"><p>yes, to all of these lol</p><p></p><p>why are you equating this to "banning". if OA were "banned" it would be because DriveThruRPG or it's host removed it from their website. nobody's asking for that, we're asking for WotC to make the conscious decision to remove their own book from sale.</p><p></p><p>and again, why is it that OA is so trivial that I shouldn't be offended by it, but so important that its "banning" is the worst possible thing WotC could ever do? someone like me saying "hey this book is full of outdated stereotypes about people like me maybe you shouldn't sell it?" is not outweighed by the want of being able to buy a decades old book in digital form that is readily available elsewhere. </p><p></p><p>"Al-Qadim, Maztica, VRG to Vistani, the Horde, and the Old Empires all share similar issues in that they are fantasy interpretations of real world cultures not written by members of said culture" yeah we should assess <em>all</em> of these things. these are rulebooks, they have rules, I'm not saying we should automatically drop them because they are without merit, but we should go through the D&D back catalog and really think about what is something worth keeping and what's just a weird cultural artifact that's mostly fluff with fluff specific rules. </p><p></p><p>this could very well mean <em>nothing </em>gets removed from the shop. it might mean some things do. at the very least they need to do better than just copy and pasting a (likely plagarized) blurb on <em>every </em>D&D product like that solves the issue at hand. if they can put a lengthy history blurb on every legacy product (sometimes with newly revealed information) they can take the time to put an additional blurb talking about why specific (not every) titles might be problematic and haven't aged well.</p><p></p><p>and before someone says something about speaking with their wallet, right now OA sits as the 4th best selling official D&D title on drivethruRPG, so y'know y'all who want to keep OA are definitely winning on that front.</p><p></p><p></p><p>yeah and by the 90's "Oriental" was being largely dropped in favor of "Asian". I'm pretty sure 20 years ago some people thought that was a huge faux pas as well.</p><p></p><p>(inb4 "but it won an ENnie Award!" so?)</p><p></p><p>closest I can think of is the Crusades book from the Historical Reference series. the description...doesn't seem promising, it makes mention of Europeans looking to the holy land, and Islam raising jihad against them, even as a supplement from a pre-9/11 time I'm like "oh no".</p><p></p><p>yeah dungeon crawls and dungeons are actually a pretty common theme in fantasy anime and manga these days, which I find crazy, and a little weird given that they're not the paradigm for video game RPGs coming out of Japan.</p><p></p><p>also I haven't watched That Time I Got Reincarnated as a Slime, but idk ""magicules" which is obviously based on <em>qi</em>" just reminds me of magic points or mana (oh hey that's another can of worms lol).</p><p></p><p>what does Sword World being the leading Japanese RPG have to do with anything? I'm pretty sure there's at least a few RPGs from Japan that have things like samurai and ninja as playable characters. also the default setting for Sword World is a typical JRPG setting, which is basically a highly fantastical version of your typical renaissance European setting, the omission of Asian themed classes isn't notable?</p></blockquote><p></p>
[QUOTE="Panda-s1, post: 8032585, member: 59554"] yes, to all of these lol why are you equating this to "banning". if OA were "banned" it would be because DriveThruRPG or it's host removed it from their website. nobody's asking for that, we're asking for WotC to make the conscious decision to remove their own book from sale. and again, why is it that OA is so trivial that I shouldn't be offended by it, but so important that its "banning" is the worst possible thing WotC could ever do? someone like me saying "hey this book is full of outdated stereotypes about people like me maybe you shouldn't sell it?" is not outweighed by the want of being able to buy a decades old book in digital form that is readily available elsewhere. "Al-Qadim, Maztica, VRG to Vistani, the Horde, and the Old Empires all share similar issues in that they are fantasy interpretations of real world cultures not written by members of said culture" yeah we should assess [I]all[/I] of these things. these are rulebooks, they have rules, I'm not saying we should automatically drop them because they are without merit, but we should go through the D&D back catalog and really think about what is something worth keeping and what's just a weird cultural artifact that's mostly fluff with fluff specific rules. this could very well mean [I]nothing [/I]gets removed from the shop. it might mean some things do. at the very least they need to do better than just copy and pasting a (likely plagarized) blurb on [I]every [/I]D&D product like that solves the issue at hand. if they can put a lengthy history blurb on every legacy product (sometimes with newly revealed information) they can take the time to put an additional blurb talking about why specific (not every) titles might be problematic and haven't aged well. and before someone says something about speaking with their wallet, right now OA sits as the 4th best selling official D&D title on drivethruRPG, so y'know y'all who want to keep OA are definitely winning on that front. yeah and by the 90's "Oriental" was being largely dropped in favor of "Asian". I'm pretty sure 20 years ago some people thought that was a huge faux pas as well. (inb4 "but it won an ENnie Award!" so?) closest I can think of is the Crusades book from the Historical Reference series. the description...doesn't seem promising, it makes mention of Europeans looking to the holy land, and Islam raising jihad against them, even as a supplement from a pre-9/11 time I'm like "oh no". yeah dungeon crawls and dungeons are actually a pretty common theme in fantasy anime and manga these days, which I find crazy, and a little weird given that they're not the paradigm for video game RPGs coming out of Japan. also I haven't watched That Time I Got Reincarnated as a Slime, but idk ""magicules" which is obviously based on [I]qi[/I]" just reminds me of magic points or mana (oh hey that's another can of worms lol). what does Sword World being the leading Japanese RPG have to do with anything? I'm pretty sure there's at least a few RPGs from Japan that have things like samurai and ninja as playable characters. also the default setting for Sword World is a typical JRPG setting, which is basically a highly fantastical version of your typical renaissance European setting, the omission of Asian themed classes isn't notable? [/QUOTE]
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