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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Haldrik" data-source="post: 8032802" data-attributes="member: 6694221"><p>Random musings.</p><p></p><p>As a kid, I had my fair share of Ninja fascination. So I sympathize.</p><p></p><p>I became fascinated with Wuxia from the movie, Hidden Dragon Crouching Tiger.</p><p></p><p>Academically, I admire the I-Ching and its related philosophical Daoism, and know something about it. I was sad to be told that Daoism is increasingly extinct in China, and that one is more likely to come across it in the Chinese diaspora communities.</p><p></p><p>In my games, I havent built an East Asian region. If I were to do a historically-informed Ninja-esque character, I would use the Rogue class straightforwardly to build it. Probably the Assassin archetype. Make sure the gymnastic/stealth tropes are upto snuff. Unless I was actually in a Japan-esque setting, I would probably avoid the word "ninja". If I were to do a mythologically accurate ninja, I would do more research.</p><p></p><p>In highschool, a friend of mine is a Chinese American, who gamed with us. Interestingly, his background is from a Christian Chinese family. But, heh, he himself is a hardcore American (to the point of rebellion), and there was no chance of getting a Chinese-esque game from him.</p><p></p><p>[USER=18182]@Dire Bare[/USER] linked an article about how the fantasy setting of Avatar The Last Airbender, gets it right. Fire/Japan, Earth/China, Air/India, and Water/Inuit are prominent inworld identities. I admire all of these cultures for different reasons. It is cool that these nations appreciate Avatar. The point of the article is, the authors were intimate with the histories of these nations, thus the fantasy versions were more grounded and more realistic, and more authentic, while at the same time, allowing individuals to be unique individuals. I will keep this article in mind.</p><p></p><p></p><p></p><p>Now, you yourself are doing actual martial arts training, so you probably have some authentic exposure to reallife tradition. At the least, your games can probably talk about martial fighting styles with some intimacy and accuracy.</p></blockquote><p></p>
[QUOTE="Haldrik, post: 8032802, member: 6694221"] Random musings. As a kid, I had my fair share of Ninja fascination. So I sympathize. I became fascinated with Wuxia from the movie, Hidden Dragon Crouching Tiger. Academically, I admire the I-Ching and its related philosophical Daoism, and know something about it. I was sad to be told that Daoism is increasingly extinct in China, and that one is more likely to come across it in the Chinese diaspora communities. In my games, I havent built an East Asian region. If I were to do a historically-informed Ninja-esque character, I would use the Rogue class straightforwardly to build it. Probably the Assassin archetype. Make sure the gymnastic/stealth tropes are upto snuff. Unless I was actually in a Japan-esque setting, I would probably avoid the word "ninja". If I were to do a mythologically accurate ninja, I would do more research. In highschool, a friend of mine is a Chinese American, who gamed with us. Interestingly, his background is from a Christian Chinese family. But, heh, he himself is a hardcore American (to the point of rebellion), and there was no chance of getting a Chinese-esque game from him. [USER=18182]@Dire Bare[/USER] linked an article about how the fantasy setting of Avatar The Last Airbender, gets it right. Fire/Japan, Earth/China, Air/India, and Water/Inuit are prominent inworld identities. I admire all of these cultures for different reasons. It is cool that these nations appreciate Avatar. The point of the article is, the authors were intimate with the histories of these nations, thus the fantasy versions were more grounded and more realistic, and more authentic, while at the same time, allowing individuals to be unique individuals. I will keep this article in mind. Now, you yourself are doing actual martial arts training, so you probably have some authentic exposure to reallife tradition. At the least, your games can probably talk about martial fighting styles with some intimacy and accuracy. [/QUOTE]
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Community
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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