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General Tabletop Discussion
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Dire Bare" data-source="post: 8034389" data-attributes="member: 18182"><p>It's not that hard. When adapting a culture to a game, do your research to the best of your ability. Don't let the perfect be the enemy of the good. After creating your game design and sharing it with the community, be open to criticism and be willing to change and edit your work.</p><p></p><p>The equivalent to <em>Oriental Adventures</em> is the publisher making a statement that they are aware the earlier work is highly problematic, and should they revisit it again, they will strive to do better. Which is exactly what WotC did, if a bit late to the party. I'd bet good money that's how Zeb Cook would look at it, although I think he's better off keeping his head down for a while. It does make me wonder if anyone has ever interviewed him on the issues of orientalism within <em>Oriental Adventures</em>.</p><p></p><p>I can't help but feel you are throwing up a strawman here. If you are a 15 year old designing game elements for your friends to play D&D . . . no one's coming after you for cultural appropriation or systemic racism . . . and your game design likely sucks anyway, because you're 15. My stuff from that era of my life stays in my secret notebooks! As you grow in knowledge, experience, and empathy . . . strive to do better.</p><p></p><p>If a culture is truly extinct, which few actually are, then it's unlikely the descendants of that culture are going to be upset with you. The Inca and Aztecs don't exist in the same form they did pre-colonial days, but we aren't ignorant of their cultures and their descendants still live in the same regions today, still practicing elements of culture passed down from those supposedly extinct days.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8034389, member: 18182"] It's not that hard. When adapting a culture to a game, do your research to the best of your ability. Don't let the perfect be the enemy of the good. After creating your game design and sharing it with the community, be open to criticism and be willing to change and edit your work. The equivalent to [I]Oriental Adventures[/I] is the publisher making a statement that they are aware the earlier work is highly problematic, and should they revisit it again, they will strive to do better. Which is exactly what WotC did, if a bit late to the party. I'd bet good money that's how Zeb Cook would look at it, although I think he's better off keeping his head down for a while. It does make me wonder if anyone has ever interviewed him on the issues of orientalism within [I]Oriental Adventures[/I]. I can't help but feel you are throwing up a strawman here. If you are a 15 year old designing game elements for your friends to play D&D . . . no one's coming after you for cultural appropriation or systemic racism . . . and your game design likely sucks anyway, because you're 15. My stuff from that era of my life stays in my secret notebooks! As you grow in knowledge, experience, and empathy . . . strive to do better. If a culture is truly extinct, which few actually are, then it's unlikely the descendants of that culture are going to be upset with you. The Inca and Aztecs don't exist in the same form they did pre-colonial days, but we aren't ignorant of their cultures and their descendants still live in the same regions today, still practicing elements of culture passed down from those supposedly extinct days. [/QUOTE]
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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