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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Ace" data-source="post: 8073971" data-attributes="member: 944"><p>Game books first and foremost need to sell to the largest audience possible and most gamers just want cool stuff to play with </p><p></p><p>Expecting all of gaming to share the preferences of the more academically inclined ones is counterproductive.</p><p></p><p>Also OA was written two generations ago for a different people, culturally and ethnically and with much less information. Its nearly 40 years old.</p><p></p><p> For younger forumites, China was poor and undeveloped and under a totalitarian Communist regime, Korea was still just getting on its feet from the Korean War and various internal struggles and nobody other than some scholars or residents knew much of anything in the US about anywhere in Asia except Japan. It was also ethnically different with a much smaller Asian and other groups population running around 80% or more European. Odds are most Americans had never met an Asian. Note I lived close to a pretty diverse city and never met anyone "not like me" till I was 12. </p><p></p><p>Standards of politeness were also different and so you might see references to terms that grate now. Oriental in those days was an academic term!</p><p></p><p>On top of that there were few people to reach out to and even books were hard to come by often difficult even for academics to acquire and rife with nonsense .And as for the culture, being a regular guy back than, one on the polite side would get you shunned on many forums these days.</p><p></p><p>If you approach OA from what it was , a relic of the past made to 80's Ninja craze tastes and with at least a degree of care and fidelity its much better.</p><p></p><p>Also re: cultures.</p><p></p><p>Some cultures are so rich and complex its simply not possible to do them justice so there will be shortcuts. A good example, GURPS China. It is regarded poorly even by enthusiasts even though its 128 pages, little art and written with academic rigor at least for its period. Its just too much to cover in one book. Of course no one wants 5 or ten books either which is why current GURPS material is shortish specific PDF's</p><p></p><p>Now if OA were to be remade, it would need to be renamed. Kara Tur Adventures is much better on a lot of grounds,.</p><p></p><p>It was also play up the hotch potch element of the setting and lose any claims to cultural or historical fidelity. It would be about as authentically Asian as the Avatar the Last Airbender which is fine for gaming </p><p></p><p>This won't satisfy the academics but its a game book and it would make actual buyers happy in a low offense way and sell like hotcakes.</p></blockquote><p></p>
[QUOTE="Ace, post: 8073971, member: 944"] Game books first and foremost need to sell to the largest audience possible and most gamers just want cool stuff to play with Expecting all of gaming to share the preferences of the more academically inclined ones is counterproductive. Also OA was written two generations ago for a different people, culturally and ethnically and with much less information. Its nearly 40 years old. For younger forumites, China was poor and undeveloped and under a totalitarian Communist regime, Korea was still just getting on its feet from the Korean War and various internal struggles and nobody other than some scholars or residents knew much of anything in the US about anywhere in Asia except Japan. It was also ethnically different with a much smaller Asian and other groups population running around 80% or more European. Odds are most Americans had never met an Asian. Note I lived close to a pretty diverse city and never met anyone "not like me" till I was 12. Standards of politeness were also different and so you might see references to terms that grate now. Oriental in those days was an academic term! On top of that there were few people to reach out to and even books were hard to come by often difficult even for academics to acquire and rife with nonsense .And as for the culture, being a regular guy back than, one on the polite side would get you shunned on many forums these days. If you approach OA from what it was , a relic of the past made to 80's Ninja craze tastes and with at least a degree of care and fidelity its much better. Also re: cultures. Some cultures are so rich and complex its simply not possible to do them justice so there will be shortcuts. A good example, GURPS China. It is regarded poorly even by enthusiasts even though its 128 pages, little art and written with academic rigor at least for its period. Its just too much to cover in one book. Of course no one wants 5 or ten books either which is why current GURPS material is shortish specific PDF's Now if OA were to be remade, it would need to be renamed. Kara Tur Adventures is much better on a lot of grounds,. It was also play up the hotch potch element of the setting and lose any claims to cultural or historical fidelity. It would be about as authentically Asian as the Avatar the Last Airbender which is fine for gaming This won't satisfy the academics but its a game book and it would make actual buyers happy in a low offense way and sell like hotcakes. [/QUOTE]
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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