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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8077591" data-attributes="member: 6802378"><p>WotC can allow itself some titles "for only mature readers" as "limited editions for collectors".</p><p></p><p>I suggest as trick to avoid complains about cultural apropiation licencing or coproductions with authors and companies from other countries. I don't remember anybody complain about Disney's Mulan or Aladdin, or Kamigawa set by Magic: the Gathering. Who matters about Japanese roots by Transformers and Power Rangers, now two Hasbro IPs?</p><p></p><p>I don't imagine OA in 2021, but maybe something in Unearthed Arcana in 2022. </p><p> </p><p>Today the strategy is to be teen-friendly, but Ravenloft will not be too adult, but subtlely. </p><p></p><p>Whos is complaining about OA books being created and published by 3PPs in DM Guild?</p><p></p><p>[MEDIA=youtube]wRon-a3lHiM[/MEDIA]</p><p></p><p>[MEDIA=youtube]Pu-fh8p9A4o[/MEDIA]</p><p></p><p>* The island of Sina Una is a setting based into Philipino folklore, and The Koryo Hall of Adventures inspired into Korean culture. WotC could agree some licencing with 3PP or comic publisher. </p><p></p><p>* Today we don't need a complete OP but only some PC races and monsters as "preview". WotC could publish in DM Guild some title about "monster from far realms". The PDFs are easier to be altered if they need some fix or change. </p><p></p><p>* I say again: WotC can show OA (or what-is-its-new-name) as an open door for Asian companies, publishers and authors to introduce their own IPs/franchises into Western market. And OA could be a magnet or hook to get new players from otaku community <span style="font-size: 12px">(please, now I don't matter at all about if otaku is a pejorative term or it isn't)</span><span style="font-size: 9px">. </span></p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8077591, member: 6802378"] WotC can allow itself some titles "for only mature readers" as "limited editions for collectors". I suggest as trick to avoid complains about cultural apropiation licencing or coproductions with authors and companies from other countries. I don't remember anybody complain about Disney's Mulan or Aladdin, or Kamigawa set by Magic: the Gathering. Who matters about Japanese roots by Transformers and Power Rangers, now two Hasbro IPs? I don't imagine OA in 2021, but maybe something in Unearthed Arcana in 2022. Today the strategy is to be teen-friendly, but Ravenloft will not be too adult, but subtlely. Whos is complaining about OA books being created and published by 3PPs in DM Guild? [MEDIA=youtube]wRon-a3lHiM[/MEDIA] [MEDIA=youtube]Pu-fh8p9A4o[/MEDIA] * The island of Sina Una is a setting based into Philipino folklore, and The Koryo Hall of Adventures inspired into Korean culture. WotC could agree some licencing with 3PP or comic publisher. * Today we don't need a complete OP but only some PC races and monsters as "preview". WotC could publish in DM Guild some title about "monster from far realms". The PDFs are easier to be altered if they need some fix or change. * I say again: WotC can show OA (or what-is-its-new-name) as an open door for Asian companies, publishers and authors to introduce their own IPs/franchises into Western market. And OA could be a magnet or hook to get new players from otaku community [SIZE=3](please, now I don't matter at all about if otaku is a pejorative term or it isn't)[/SIZE][SIZE=1]. [/SIZE] [/QUOTE]
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Community
General Tabletop Discussion
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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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