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(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8077643"><p>Editing for quality and editing to eliminate errors, is very different from adding layers of editing for cultural sensitivity. It is even different from say hiring a consultant for accuracy or historical details (I have no problem with doing this). But bringing in advisors to make it so no one is offended? I think that has a number of problems. One, is it will impact the quality of content. You are going to lose personality and flavor in this pursuit (because there are all kinds of things people could potentially be offended by). Two, it really creates a huge barrier to entry. We are normalizing a procedure that will require a panel before you 'speak' as a designer. Maybe that is easy for big companies like WOTC to pull off. That is not easy for smaller companies and for independent designers. And it isn't a particularly good way to communicate. </p><p></p><p></p><p></p><p>No, I already told you I am not going to call out other designers. I think it is very easy to come up with examples. People know what kind of thing I am talking about. We've seen it time and again.</p></blockquote><p>[/QUOTE]</p>
[QUOTE="Guest 85555, post: 8077643"] Editing for quality and editing to eliminate errors, is very different from adding layers of editing for cultural sensitivity. It is even different from say hiring a consultant for accuracy or historical details (I have no problem with doing this). But bringing in advisors to make it so no one is offended? I think that has a number of problems. One, is it will impact the quality of content. You are going to lose personality and flavor in this pursuit (because there are all kinds of things people could potentially be offended by). Two, it really creates a huge barrier to entry. We are normalizing a procedure that will require a panel before you 'speak' as a designer. Maybe that is easy for big companies like WOTC to pull off. That is not easy for smaller companies and for independent designers. And it isn't a particularly good way to communicate. No, I already told you I am not going to call out other designers. I think it is very easy to come up with examples. People know what kind of thing I am talking about. We've seen it time and again. [/QUOTE] [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
(Anecdotal) conversations with Asian gamers on some problems they currently face in the D&D world of RPG gaming
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